Taunt bug
Taunt not working on Nords
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4.81 из 5
89 оценок в Вьетнам
Taunt not working on Nords
I love this game. Feels great as a casual as long as you temper expectations about competing with leaderboards. If you want to spend minimal money then focus on building gold and don’t waste it.
Just frozen on battle screen
I bought an epic trinket in the Christmas advent calendar. I never received it. I have wrote two emails into support and still no answer or refund.
This game is fantastic and a breath of fresh air on mobile! Yes there are RNG aspects but what auto battler doesn’t have that in it. There’s still and strategy going into each round and synergies you have to think about. The game is smooth and plays well. No reason to not give it a try!
This game is very fun and the turns are not timed and that makes it way more convenient to play through the day
I really enjoy the game but when you face against the undead card PLAGUEIS THE WRETCHED and CRANIAL CASCASE, it makes it very unfair. I think both those cards need a nerf.
I like his video so I will play it
So, I do legitimately enjoy this game. Been playing for a couple of weeks now, and its been a lot of fun. So why only 3 stars? The first issue is a technical one: the game crashes and similar issues. The game crashes quite a bit? I’d say its approximately every other game, but sometimes you get multiple in the same game and sometimes you have streaks without. There’s also similar issues that require the game to reload itself, like when matchmaking takes forever and then times out, or when you attempt to sell a unit and it instead glitches into the shop bar, making the game effectively unplayable until you close and re-open it. There are also some miscellaneous bugs in the gameplay itself; I recently had a comp where one unit that ended as a 90/90 or so was saved for defense/arena as a 12/16, and I am pretty sure that the kidnap units don’t always work properly? but i’m not 100% sure about that one. The other issue is the monetary one. As I’ve climbed further up the ranks it becomes more and more of an issue. Its most apparent in the Arena, where upgraded endgame scaling builds far outpace the normal un-upgraded versions of those builds, but it also becomes pretty apparent in ranked mode too. I’m currently in Gold IV with both heroes, and the number of times that on turn 1-2 my opponent just has a strictly better unit than me can get annoying after a while. Heroes can also have a bit of a power differential, but its not quite as explicit as epic > rare > common. The best heroes are epic, but quite a few epics are pretty bad, and there are some very solid rare and common heroes as well, though they excel at different points in the game. Its also worth highlighting the fact that most of the upgrades are randomized. Outside of the level up rewards, which i think are on a set path? (But you don’t what they are in advance, so maybe they are random), getting relics, getting heroes, and spending tokens to upgrade unit types are fully random, so even when you get the tokens, there’s a solid chance your upgrade is mostly irrelevant. Anyway, I do like the game, its an interesting spin on Hearthstone Battlegrounds, plus asynchronous play, which is a huge plus. Anyway, I think that merits 3 stars, as I would recommend it, but it has some flaws that are worth addressing. Edit: downgraded to two stars. As I’ve played more, the p2w disparity has grown even more, such as myself playing a t1 unit as a 3/3 and my opponent as a 6/6. In addition to that, the bugs are far more
It’s really well made game. Feels balanced no 1 syngery is better than the other. RNG is apart of the game but that’s what makes it fun and not repetitive, also adds a skill gap when drafting. I do wish they’re were more Quest, Cosmetics, and more interaction with other players, maybe a live draft mode.