Impossible to see/read on iPhone
This is just unethical business.
Да, ATC Operations полностью бесплатное и не содержит встроенных покупок или подписок.
🤔 Качество приложения ATC Operations спорное. Некоторые пользователи довольны, в то время как другие сообщают о проблемах. Рекомендуем ознакомиться с отдельными отзывами для получения более полной картины.
Приложение ATC Operations бесплатное.
Чтобы получить оценку дохода приложения ATC Operations и другие данные AppStore, вы можете зарегистрироваться на платформе мобильной аналитики AppTail.
This is just unethical business.
The concept is great, unfortunately the level of realism is bad. The primary problem is speed. This is supposed to be a simulation, but when an inbound aircraft appears (supposedly at 300 knots), it only takes that aircraft 19 seconds to fly the 18 miles from Newark (KEWR) to Kennedy (KJFK) airport. That would be an airspeed of around 3600 knots. If the simulation was accurate, it should take that “300 knot” airplane around 3.6 minutes to fly between those points. This high speed, along with the lack of altitude choices makes it impossible to really succeed in this game.
Why should anyone put a game out with no instructions and then want you to buy more. People like this need to be removed from the App Store.
I play this game pretty often and though it is fun it would be more fun if the controls were laid out off of the radar map so you don’t select an aircraft while you try to direct another. Also, giving 180 degree turns to aircraft will give you an opposite direction turn than you initially spun it. Among some other problems.
You should add St. Louis
It would be nice if there was some way to actually tell me how to play the game. It’s nice how it thrusts you right in, but not when you don’t know the objectives or controls.
The game works well and is actually fun to play. However, it has some annoying details like signaling close calls when the aircrafts have somewhere about 1500 ft vertical separation. It would also be great if you had the option to use holding patterns and assign different altitudes to each aircraft, although this might take the stress level down and somewhat spoil the game idea a bit.
Why do all you idiots who make ATC games think that planes fly in and out of airports at any direction and any altitude? Airports have arrival and departure procedures that all you programmers completely ignore. This game follows that stupid logic...,the thinking that “oh you can handle five planes? Here’s a sixth one. You got that? Ok here’s a seventh one....and an eighth...and a ninth....until your entire screen is full planes all on collision courses with each other. There’s no fun here. This game totally stupid.
This game has zapped a lot of my time... Great for boredom, and allows me to experience some of my passion for aviation and ATC from mobile. Clean interface, fast speeds on a fairly slow device, and doesn’t use a whole lot of battery. Only complaints I have have to do with realism. Obviously, we can’t replicate realism completely, but it can be significantly increased. Some specific points: 1. Altitude Restraints - Close Calls occur much too often due to a lack of ability regarding vertical separation. Realistically, controllers have the ability to stop/continue climbs/descents to the final altitude in order to comply with vertical separation standards. This would be ideally implemented using a similar system as is used for speed and heading; allow users to control altitude with more than just two options. 2. Weather Videomaps - Weather doesn’t appear on real STARs scopes; at least not in the format of big white clouds that simply cause lack of visibility for the controller. (All airports running configurations where the approach paths are obscured by clouds.) Remove these, or just show them when weather radar requested. Simply put, they’re distracting and have no effect other than unnecessarily increasing the difficulty of the game, even when already handling 10-ish aircraft at once, at all of N90’s major airports. 3. Entry/Exit Gates - Entry and exit gates of N90 are often not used for both arrivals and departures at once, the reason for this being that the aircraft can not be sequenced properly. There have been many instances in this game in which an aircraft will be at altitude and cleared to their exit gate, when another aircraft shows up at the same altitude. This causes an instant close call, and in some cases, collision. It is simply unreasonable to think that the aircraft could be issued their descent and descend that fast to avoid a conflict. I’m sure there are other points that other, more experienced users could make. I hope to see some of these features implemented shortly.
This Game will be extremely amazing if it had AR capability