Interesting, even if a bit linear
Fun idea to be a champion of the gods, being a loyal servant or choose not to serve. Those are pretty much your choices, as the story tends to play out no matter what you choose and it can feel like the story is carrying on with no regard to your choices unless it's to branch off towards an ending. It wasn't as rewarding when you make your choices, as it carried that sense of "correct choice" throughout most of the game. There was a "right way" to play, so that felt a bit less immersive and shorter than it is (fair bit of pointless choices too). Played through this several times still, just wish the choices were done better to be meaningful rather than road signs to the endings.