Decision based turn game with decisions based on non sequiturs
I got it because it looked smart. It turned out that it is, in part, a resource management/character development game. I am not a fan of these but I persisted. Then as the story unfolded, it became clear that the writers had not taken care to elucidate the circumstances under which decisions should be made. Thus, they were made by happenstance, or, the emotional tone of the sentences comprising choices. After a few turns like this, it got annoying.