Я чуркососок
Игра вылетает сразу как заходишь
Да, Kingdom Draw полностью бесплатное и не содержит встроенных покупок или подписок.
⚠️ Приложение Kingdom Draw имеет низкие оценки и отрицательные отзывы. Пользователи, похоже, недовольны его качеством или функциями.
Приложение Kingdom Draw бесплатное.
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Игра вылетает сразу как заходишь
Оптимизация плохая
Сама игра может быть интересной
If I could I would give it 0 stars. No optimisation. It works so slow… To move your army you need to tap on it and then move it 1 hex at a time while it is very slow in motion and you just can’t see the movement radius. You know nothing about terrain and tutorial does not explain it to you. But instead he tells you about automated actions made by computer which you can do nothing about. Cool. The game requires internet connection even in single player campaign but the real problem is that the game does not remember your match, so if something happens with internet you automatically lost. There is no starting balance and if you want to play you need to pay without it you won’t be able to complete even the second mission in campaign. And I don’t want to waste my money on the cards in an unbalanced game, without optimisation, and without saving progress anyhow. No positive emotions. Only negative. Do not waste your time on that. It could be a jewel in a ccg crown but instead developers lost it on the Idea step. Sad.
This game is not, nor I do think it ever had the potential to be, a “5-star game” in the way that most people would want it to be. The game feels a bit clunky, the explanation on how everything works is more of a ‘as you go’ than it is ‘here you go’ (personally I don’t mind a lack of handholding, but being able to find “help” or “guide” in the settings would be nice). The thing that annoyed me most was the lack of terrain/movement explanation. I couldn’t find anywhere that there are hills AND mountains. I don’t know if hills give a ‘high ground’ advantage, but mountains can only be traversed by flying units. Unless your unit ignores movement penalties (flying) then you’ll spend a turn crossing water (at first I just assumed you couldn’t cross water with foot units, until the enemy crossed the river). And mounted units don’t have a +1 movement compared to foot soldiers. I didn’t realize that the gems were per faction until I finally went to make my first purchase and the menu said as much. Nothing mentioned in a setting or visible somewhere. I didn’t see a catalogue with all the cards per faction to look at, so the only way to find out what else exists is by getting it. And there were a few other gripes. HOWEVER, with all that said, I still give it a solid 4 stars. The game is a good game. It has a little bit of flavor from story text. It takes some learning, but if you just play one or two rounds per faction then you can figure out what you like and run with it. And the most important thing for most people (and the reason why it’s a solid 4-star and not a mid 3-star) is that the game supports F2P. The cards play into the game very well. 100% recommend giving the game a go if you’ve been looking for some turn-based combat.
as per title, the game puts you in scenarios that are essentially unsinkable unless you pay money to buy packs to make your default deck sobering better than crap
Glad that the developer addressed the login issue. This game has some interesting points but obviously the developer is not very experienced with game design. It's almost impossible to figure out how to win a single match as a new player unless you're persistent and/or skilled with card games. The starting human deck is designed extremely poorly as well. The first mission is easier once you fix the terrible deckbuild. The fact that you can choose other decks by clicking arrows next to the deck icon is also never explained. All in all this is a very difficult game to even begin playing, so hard to imagine even spending enough time getting to know it. The developer should keep trying as some ideas are good, but really needs to focus more on UX. Label things. Explain things. Make sure the first time a player plays that he wins easily and learns as a result.
The text on the cards is so small that it’s difficult to read. This game looked interesting and I wanted to try it, but I’d rather not get a migraine from eye strain. The game could use a enlarge text option for mobile phone users. If the game gets this feature where I can actually read the cards I’ll download it again and give it a try.
Production value is great, and first game in the undead campaign was fun. I got my reward pack - nothing amazing but a couple nice cards. Then...I tried the second battle in the campaign. It was SO thoroughly unbalanced in the enemy's favor it was ridiculous. Their cards were WAY more powerful. There is no way you can win without swapping out most of your deck for better cards - with decks being 40 cards, packs only being 6, and probably only getting maybe 2 useful cards from each pack, that's maybe 15 packs you'd need? You could get four from playing the first campaign mission for each of the four factions, and from what I understand from other's comments, you'd need to win 4 multiplayer battles for just one pack. So that's about 50 games you'd need to win to MAYBE get a good enough deck to win the second campaign battle?? Screw that. Or you could spend $6 to get 20 packs, which to be honest isn't too bad. But I'm not spending money on a gamble like that.
Excellent tactical strategy card game! It’s more engaging to play as your favorite faction due to the unique mechanics and the art isn’t overly cartoonish or “realistic”. It’s really quite enjoyable, but it also doesn’t feel quite finished as the UX can be a bit stiff and unrefined, or unintuitive. There also appears to have been no consideration in designing for the iPhone camera notch. The worst part for me is the lack of optimization. I’m running on iPhone 13 Pro 15.6 and within a couple of matches of gameplay my device is heating up so intensely And I lose about 15% of my battery.