Inconsistent player movement
The inconsistent player movement based on conditions is confusing and has caused me to accidentally leave coins behind. For example, when there are enemies still present in the level, you have to move by tapping an adjacent square, allowing you to move one space at a time. Once you’ve defeated all the enemies, you can tap an space and the player character will automatically move any number of spaces unless another enemy appears. There are two problems with this which has caused me to leave coins behind. For one, it’s easy to forget that the rules of movement change once you’ve defeated all enemies. Therefore, it’s easy to accidentally tap and move to a space you didn’t intend to. Secondly, the game seems to automatically route you to a space in the fewest steps. Even if that means forcing you to move onto a ladder space along the way which sends you to the next level. So, if all enemies are gone, you have three coins to collect in the level and you tap the space of one of the coins, it’s possible (and happens often) for the player to be immediately routed to a ladder space and lose out on the three coins as a results. Oversights like this make me not want to even play this game anymore.