AI is on a team against you
Updated: the CPU plays by the same restrictions the player has, but the CPUs will always attack the player over another CPU if a decision has to be made.
Да, Opacha-mda полностью бесплатное и не содержит встроенных покупок или подписок.
🤔 Качество приложения Opacha-mda спорное. Некоторые пользователи довольны, в то время как другие сообщают о проблемах. Рекомендуем ознакомиться с отдельными отзывами для получения более полной картины.
Приложение Opacha-mda бесплатное.
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Updated: the CPU plays by the same restrictions the player has, but the CPUs will always attack the player over another CPU if a decision has to be made.
No ads, no popups, very simple and addicting. I’m on level 801 and still have plenty more to go
There is only one method to win in any game mode. And that is to cut the enemy off as soon as possible before it expands its territory. which makes this game monotonous and lackluster. It would be nice to see a 1v1 game mode.
I can guarantee I have the most hours played in this game. I’ve been addicted… I’ve beat every daily puzzle for the past four years, and then play for at least another 30 minutes (at least) in the skirmish mode. I deleted the app I was feeling guilty for how much time I’ve sunk into this game but I can’t stop. It scratches every itch in my brain.
I just completed every single level of the campaign. I got stuck on a couple levels and left two for me to back later to complete. Overall the game is simple and something I can do to waste time. But some of the levels are literally copy and paste. I screenshotted quite a few levels after realizing this. Sure they moved the dots around but the set up is exactly the same and you will win every time once you figure it out. The game is either really easy or a little difficult. But I figured out two strategies that made us so I win any level in one or two attempts. The AI is horrendous. It doesn’t adapt and uses the same predictable strategy every time. This makes it super easy.
For starters let me preface this by saying that I’ve finished all 1500 levels in the campaign so I’m somewhat biased. It’s a simple game. There are only a few mechanics but they fill their roles well. You have the base planets which balance defense and production/offense. The defensive planets which make shields faster than a single production/offensive focused planet but produce units slower than everything else. And the production focused/offensive planets that make units roughly twice as fast as a normal planets. Aside from that each map looks to be computer generated. Which means that often you’ll end up with one team having a natural advantage over everyone else. It’s not a bad thing. Having the advantage is fun and fighting against the advantage can add some interesting challenge. But that’s about it. It’s not complex. It’s good for short gaming sessions of maybe five minutes for each round. But those five minutes will be fairly fun. My suggestion is to play the game at 50% since the AI will have faster reflexes than any human.
I think you have made some awesome games. I appreciate how simple they are, while maintaining depth of strategy. I adore this game, especially. I like being able to play for three minutes and leave, and I have recently been having fun in the map editor. I’d add that I feel the generosity you’ve extended to players by releasing it ad-free is what makes the world go round’! What I Enjoy: - I think Skirmish and Mountains have been high quality additions. - I’m a huge fan of how many campaign levels there are. - I love the map awareness, decision-making, and micro-management it forces me to develop. Some Hot Spots: - It’s hard to see the AI redirect all their nodes at once, while I have to do it one at a time. I don’t think one at a time is bad, however. - In the editor, I wish I could delete just a connection, instead of the entire node. - Nodes at the top and bottom of the screen interact with the buttons, so I have to zoom in, click on the nodes, then zoom back out to play. Wishes: - A node that can be destroyed. - A node that can send units to any other node. - Custom map dimensions in the editor. - Custom mountain sizes (the slider is already there!). - I can drag to aim a node and I can drag to move the screen, but dragging doesn’t do anything else. For instance, what would it feel like to be able to select multiple nodes by drawing/dragging a circle around them? I can imagine being able to upgrade them like this, or control their flow. Thank you, again. I find it hard to hear feedback on my projects, so I hope you can find some inspiration in my words. I look forward to your future!
The issue with these games is the computer can always move faster and can use all its fingers at once…. So eventually you’re done… but fun game, I enjoyed it.
No ads, doesn’t drain battery, never gets old. I’ve played all the levels multiple times and I can’t get enough
This game is one of my go-to choices. The strategy is a bit hard to grasp at first, but once you realize the patterns the AI follows, most levels are easy to win first try. There’s still occasional difficult ones, so the campaign remains interesting. I’ve completed it on my phone and separately on my tablet, although there are many levels. I do wish it kept a tally of how many skirmishes I’ve won and lost since then, but the game still deserves 5 stars. I think most of the negative reviews are from people who gave up early on. Just keep trying and I bet you’ll figure it out and love the game as well