Pitch Black A Dusklight Story

Episode One

Разработчик: Purple Jam
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Описание

This is the first instalment of a six episode saga, and featuring [b]around one hour of gameplay[/b] with features for replay-ability.
- Uncover -
The world of Dusklight is bleak yet filled with character. The last remaining capital city of a post-apocalyptic wasteland remains in the grips of a deceitful church and tyrannical corporations. With the aid of a unique Auditory Zoom mechanic you will uncover the mysteries of Dusklight.
https://youtu.be/YFEGcdaKkOM
- Choose -
Choices matter, choose to listen and explore, choose to charge and fight, choose the dark or the light. Pitch Black subtly adapts to how you want to play it, and you'll experience different aspects of the narrative depending on how you play.
https://youtu.be/3Eb8218qPXo
- Fight -
Fight your past, fight for your future, with the choices you make and if you choose to, with your bare hands. Using a unique audio combat mechanic unlike anything you've played before.
https://youtu.be/CpygEGbOjz0
Don't want to fight? You always have a choice, you can sneak by, or run from enemies. Experience the stealth mechanic here.
https://youtu.be/OFEsgvrKyHg
- The World -
The Pitch Black universe goes beyond this series of games, delve deeper through our Tales of Dusklight binaural Audio book series:
https://www.youtube.com/watch?v=i4wDdWCHQoM&t=14s
Listen to some sound worlds from Dusklight with our interactive binaural ambience explorer.
https://www.purplejamaudio.com/soundsofdusklight
- The Tech -
Purple Jam uses Binaural Audio to construct AAA, highly polished environments, all of which are entirely navigable using only your ears. Binaural Audio implements HRTFs to accurately convey spatial audio information – positioning, distance, roll off, width, environmental reflections; the ways we as humans hear in real life have been captured, remapped and gamified.
Feature List
-Dynamic Mechanics (Stealth, Combat, and more)
-Diverse areas to explore and interact with
-Personalised experience through choices and an alternative ending
-Responsive and Reactive world and dialogue options
-Original music and sound design for AAA finish.
-Engrossing dialogue, fully voice acted.
-Immersive environments through Binaural Audio (DearVR)
-Player Quality of life Save and Load system
-Immediate Arrow Key (PC) controls
-Presence giving Terrain System
-Player Progress Defined Menu Audio
- Completely Blind and VI Accessible -
This product has minimal visual implementation. Visual aids are non-existent, and so any visuals you do encounter give you no advantage whatsoever. This is a true Audio Game with professionally recorded dialogue, sound effects and audio-system implementation. Headphones/Earphones are highly recommended to make use of spatial navigation, unique immersion qualities and to make the game a more playable experience.
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Confused

Dustin Youngren on

Соединенные Штаты

I don’t seem to understand. Every time in the very beginning when I am chasing after that lady, when I do get close to her, she keeps moving away further and further but then the directions when I’m heading towards the shaking sound which I thought was left it will go right. When I go right, she’s somewhere else. Every time when I get close. Any suggestions here?

Little bit confusing

t man tom on

Соединенные Штаты

I played the whole game perfectly but I get stuck and confused in one area and that’s where you gotta go locate to docs at the pumping station it tells me what sound to listen for but when I use my audio poster whatever it’s called I can’t seem to know what sound it is audio Zoom that’s what it was called I had to think I know you don’t wanna give no spoilers but it would help if you can actually tell me how to actually get through that one area that’s where I get stuck through the whole game I hear everything all around me even the guy you help and I get stuck I don’t know what to listen for her which way to go how size that it’s a great game thank you and keep up the good work

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