Roia es una emocionante experiencia en la que sigues la vida de un río desde su naciente hasta su desagüe en la inmensidad infinita del océano. Moldea el paisaje manejando el descenso del agua, tu única barrera es tu imaginación. Pero no estará solo en esta aventura; un pájaro compañero te acompañará y guiará por montañas imponentes, selvas frondosas y verdes praderas. Adentrándote en este mundo descubrirás la paz absoluta; la que te proporciona la naturaleza sabia fluyendo en Roia. Cada instante aquí es un transformador viaje repleto de maravillas y descubrimientos.
Características: - Nuevas mecánicas de juego innovadoras - Paisajes creados artesanalmente - Muchos obstáculos diferentes, emocionantes, desafiantes y variados. - Gráficos minimalistas únicos e impactantes - Hermosas melodías compuestas específicamente para Roia
http://www.roiagame.com
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Roia Частые Вопросы
Приложение Roia бесплатное?
Да, Roia полностью бесплатное и не содержит встроенных покупок или подписок.
Является ли Roia фейковым или мошенническим?
🤔 Качество приложения Roia спорное. Некоторые пользователи довольны, в то время как другие сообщают о проблемах. Рекомендуем ознакомиться с отдельными отзывами для получения более полной картины.
But the controls make it unloveable for me. You mold terrain in 3D, but your view is 2D. Flowing from peak to peak is difficult with poor depth perception, and the lack of 3D view makes the controls feel unpredictable. I am open to the idea that I’m dumb or missing something, but something is definitely very unintuitive here. In addition it definitely feels like there is a correct answer for your path, but there is very little guidance. Combine all that with a frequent lack of landmarks, and I often didn’t know if I was progressing or reworking the same bit of river over and over. I think game play needs to be less rigid, or else more guidance. I got stuck and gave up. Maybe I’ll revisit, maybe not.
Wow
There’s something about being able to move mountains (and take them away) that makes this game so appealing. Its clever, interesting, intriguing interspersed with whimsy. Its more problem solving than game which makes this one very unique. It’s a keeper for sure. Try it.
Too short for a paid game
The game is fun, but it needs to be longer or have more maps/ chapters. I finished the whole game in like an hour
Lovely idea, maybe just needs gameplay polish
First I want to say that I love the idea and appreciate that something this nice is coming from a solo dev! Many of the ideas in here are lovely. I had originally wanted to rate higher but I am completely stuck in chapter 3 or so. I’ve read in comments that there are walkthroughs but the potential beauty of this game to me isn’t in completing it but making my way through and seeing all the sights. I am stuck at a place where it is unclear how to proceed.
Some of the things I’m rubbing up against are clarity that is lost because of the visuals, the limitations of the interactions and their feedback, and the inability to rotate the view, forcing a very clumsy constructing at times. It also feels like where something like this could be really fluid, natural, and open ended instead im guessing the path the devs want me to take. Other things like resetting the current chapter seem to be missing obvious needs. Overall it feels like the game could greatly be served with a whole lot of user testing, feedback and smoothing of the rough edges, it feels like there is so much potential and such a lovely start!
Canoe Characters
I got to the part where you have the three canoe characters. No matter what I do, once they get to a certain point of the mountain, they flip over. I don’t get it. Otherwise, great game.
I want more!
The game is very relaxing and feels rewarding when you get the water to go to the places you want it to go. Basically, I just want more of the game to play as it’s such a terrific base.
There a few things that could make the game perfect:
Sometimes the water gets lost behind things. A way to see through obstructions would do wonders.
Some terrain can only be lowered so much, but that’s not communicated to the player. (Darkest purple colors denote this). Some sort of feedback when the terrain won’t move anymore would help a lot.
More decorations or buildings or animals on the top of the mountain.
Land Bridges.
Idk lol
Before I give my feedback, let me just say that I really enjoyed playing this game! Anyways, some parts are definitely a lot harder than others which I have nothing against I actually enjoyed it. I just feel like there’s a huge gap between what’s hard and what’s not lol. The only real piece of criticism I have is that the game is short. It took me 30-40 minutes to complete. Other than that I really enjoyed it.
Dark souls of terraforming.
Why is this random mobile app one of the hardest games I’ve ever played? The music tells me to relax, the game play shows the horrifying destruction of water. I can’t pass chapter 6 because I can’t figure out how to flow the water around the houses at all? Despite trying for over 2 hours, I can’t figure it out. Like being a hard game is fine, but maybe don’t make it so frustratingly hard it ruins the core message of your game, which is to relax. Lol
Very fun, reminds my of old “god games”
Moving the terrain is really smooth, and the water responds predictably. It’s as fun as it looks from the screenshots!
Two small spoilers:
1. It’s all one mountain, not separate levels—you keep the same water going on and on. I like that.
2. The little bird shows you where to go next. Don’t ignore it!
Too short!
I finished this game in 25 minutes. Was a great concept but was shocked when it ended so fast.
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