Age of Rivals

Fast-paced strategy boardgame!

Published by: Vijay Myneni
Downloads
Revenue

Description

Deep civilization-building strategy in a fast-paced card game!
There are many paths to victory in this competitive strategy boardgame featuring hundreds of cards ranging from great pyramids and war elephants to sneaky spies and crafty merchants. Perfectly balance your city’s culture, military, defense and economy to outwit your opponent and win!
"Age of Rivals feels like a breath of fresh air in an App Store drowning in more traditional collectible card games" - 148Apps.com - 5/5 stars
"...there's a depth here that other games of the same length can't emulate" - Pocket Gamer - Silver Award Winner
"Gameplay is fast, very fun, and requires both an overall strategy and turn-by-turn tactics to prevail." - Pocket Tactics
Age of Rivals was inspired by strategy boardgames and designed to be ideal for 1 or 2 players to play in 10 minutes with plenty of depth and replayability. It's the "anti-deckbuilding" CCG, where having only minimal control over your deck encourages endless variety in each game and puts the focus on in-the-moment tactical decision-making.
There are NO in-app purchases. All game content unlocks at a constant pace just by playing the game.
PLEASE check if your device is supported in the list below before purchasing:
- iPhone 5s and higher (not iPhone 5 or 5c)
- iPad Airs and iPad Pros (not iPad 1st/2nd/3rd/4th gen)
- iPad Mini 2 and higher
- iPod Touch 6th gen
FEATURES
- Play offline or online
- Play as 12 unique characters
- Earn over 200 cards with unique special abilities
- Single player vs a smart AI
- Missions
- Single player challenge levels
- Local multiplayer (Pass and Play)
- Networked multiplayer (requires creating free online account)
- Ranked public matchmaking (requires creating free online account)
- Private friend matches (requires creating free online account)
- Alliances with other players (requires creating free online account)
- Monthly tournaments (requires creating free online account)
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Age of Rivals FAQ

  • Is Age of Rivals free?

    Age of Rivals is not free (it costs 32.00), however it doesn't contain in-app purchases or subscriptions.

  • Is Age of Rivals legit?

    ✅ The Age of Rivals app appears to be high-quality and legitimate. Users are very satisfied.

    Thanks for the vote

  • How much does Age of Rivals cost?

    The price of Age of Rivals is 32.00.

  • What is Age of Rivals revenue?

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User Rating

4.88 out of 5

8 ratings in Hong Kong SAR China

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Ratings History

Age of Rivals Reviews

A nice game

mikeyuyu2021 on

Hong Kong SAR China

I love this game so much

One of the best boardgames on App Store

Cohjl on

Hong Kong SAR China

Gameplay is great : 5 stars Graphics, UI, AI are epic : 5 stars OK, I have complained about the seemingly unfairness on Hard difficulty. But the developer boldly replied and promised that the games are fair on all difficulty levels. So I decide to believe him and give this game the rating that it deserves. Great job on delivering such a high quality game.

Great quick game

chadum on

United States

Plays as described with no need to purchase anything else.

Fun game

Jennapaige👯💋 on

United States

Fun card game with lots of replayability.

Good

we ddsfcdedfhh on

United States

Good

Excellent 2P Strategy Game

The Scoobas on

United States

Fun combos and counterplay

Fast fun. Smart design.

Trentron on

United States

I highly recommend this game to anyone considering it among the seemingly endless alternatives on the App Store. The truth is, however, that I have not come across anything else like this game. The multiplayer is fast and really well integrated. The UI and graphics work great together and facilitate allows the player to zone in and just play. No pay to win mechanics and a limited pool of improvements which is very quick to max out so the focus is all on the core gameplay which is really enjoyable and deep enough to keep your interest.

Grind, to a halt; nothing more to achieve

P. Fitzgerald on

United States

There’s just such a finite replayability factor. You grind out all the challenges, unlock all the card packs, then...what? Wouldn’t be as bad, except for how overly random most of the actual gameplay is. The ability to influence what comes up is limited, and still random enough you can end up not being able to get it anyways. What gets knocked out vs restored doesn’t seem to have a method to its madness. Lots of potential, poorly utilized. Fun time killer, though, I guess.

Classic

ElCrypto on

United States

Been playing for years, love it!

Got me into these kind of games

MissGlyph on

United States

Everything about “Age of Rivals” is my cup of tea. I like strategy games but more casual pacing. I’m not much of a strategist. But this game let me have the fun of building up imaginary civilizations while -also- making smart moves. Like, I actually learned how to quickly analyze the situation and take risks. It’s rewarding when the enemy plays into your hand; but I also learned something when they didn’t. The rule set is very easy to grasp, online play is quick, and it’s always fun seeing how new cards flip existing mechanics. Plus, the setting is evocative. There are card names like “Broken Tabletop,” “100 Day Festival, “Warrior Poets.” Gets the wheels turning. Way more fun than—King, Queen, Merchant, etc. I get that’s not a prerequisite for games like this, but for me the well thought scenarios and charming artwork sealed the deal. I’m actually surprised this game hasn’t gotten even more love. I first played it on itch.io and then snatched it up here—PC or mobile, gameplay is smooth. If there’s ever a sequel, I think making better use of the setting would be a bonus. As much as I like reading, hiding the characters’ bios in a tiny paragraph is a waste of the (game) medium’s potential. It’s nice, but most players will just skip it. Further, there’s really not much incentive to pick one character over another except for aesthetics. Each character can have up to 3 guaranteed cards dealt during their turn, but at the end of the day you’re still deciding if you’re going for a rogue/economic victory or total martial victory, whatever combo is your fancy, no matter the portrait. I remember thinking up my civ’s story during the final rounds when they slowly reveal and take away the 16 cards gathered for the final round (mostly ‘cause I had the time to do so—its a bit -too- long). But I thought it’d be a nice addition for fans of the game’s setting if the cards told a story at the end. Like, [Player 1]’s civilization focused on siege weaponry in round 1, made its wealth through gem trading and raiding the north, and ultimately proved victorious despite the loss of the Emperor’s Wall, etc. Dunno, when there’s optional reading most people skip it but I -love- when games acknowledge the specific wins, losses, and choices in a particular game. The reason I still play strategy games despite not being a strategist is because of the underlying -drama-. Anyhoot, this is a long review but this game deserves it. I’m looking forward to more from this dev.

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