Great game, but with some needed improvements
I have played this game since about four weeks and it (of course) reminds me of the good ol’ RTS games like Command & Conquer. I’m absolutely hooked to AOW 3 now. Although the multiple game modes provide a good amount of gameplay, it would be a good improvement to provide certain tutorials for the in-game boosters (infantry-damage booster, economy-booster, et cetera). Because - although I try multiple strategies to defend my base in PvP and simultaneously collecting loot boxes - my opponent has almost double the size of my army. On top of that, I don’t get the idea of a semi-other faction the opponent does or does not play as (they automatically are the “blue faction” on my screen with better tanks and defenses, but probably play as the “red faction” on their screen just like I do. So my suggestions of improvements: • The possibility of two or even three factions instead of “one-and-a-half” • Tutorials (in text or even a short video) for the in-game boosters • Tutorials (in text and/or short video) for every unit and building • Custom Skirmish, so you can play against friends in a custom match in a 1v1, 1v2, 1v3, 1v4, 2v2 or in this same size against or with AI • Veterancy for units (comparable to Command & Conquer), which is granted to a unit that deals a certain amount of damage and stays alive in three ranks. In C&C, the first rank boosts damage slightly, the second rank boosts damage and movement speed moderately and the third rank boosts both even more and grants (faster) healing/repairing. If a ranked unit is killed by a certain unit from the opponent, this opponent’s unit grants its rank