Controls -_-
The controls for this game are atrocious. Avoid this game at all costs.
Blast Waves is not free (it costs 3.99), however it doesn't contain in-app purchases or subscriptions.
🤔 The Blast Waves app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Blast Waves is 3.99.
To get estimated revenue of Blast Waves app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
The controls for this game are atrocious. Avoid this game at all costs.
I was happily surprised by the new update and thought it was crazy how close it came out to the release of Ultra Blade! I have been enjoying the added weapons and Gorrian home world level! Already said it before but this is a great and unique game, and Kyle Barret is an amazing dev! If you like this game check out his other stuff, especially the first one I played by him, a century spanning vampire rogue-like called Rogue Immortal!
Kyle Barrett is a solo developer who is passionate about the games he makes. He literally makes the games he wants to play, and wow, I want to play them too! Every one of his games is a gem. Here’s to many more Kyle Barrett games! I am in my first playthrough now, and I am loving the game. I am using the default controls Kyle created, and I find them intuitive and fun. Just gotta get used to not starting on your character when you want to move the camera, and always starting on your character when you do want to move. The backstory of my character is cool, and it is fun to see his impressive list of accomplishments grow. I always love unlockables, and Blast Waves has tons of them! Going rogue now. Get the game and have a Blast!
This is a great game and it has lots of potential. I do think that there should be more to the survival story than just ending with command mode. I think there should be like a campaign of some sort where you can continue to grow and conquer worlds and win battles. There should be some kind of end goal. Maybe you could make a mode where you are actually fighting a war and have to liberate the planets and continue fighting and liberating planets until your commander dies. The commander mode has no weight to it, you just endlessly fight until you die and then do it all over again. There should be other modes and other campaign style elements just to give the game a lil more spice. I do think that it’s a pretty good game though. Will there be any updates in the future?
Concept is good, but the control is too clunky. Why not give us a virtual joystick to control moving, and an emergency fire button to shoot the closest enemy.
The game is overall good. The only thing that needs to be fixed is the camera control. Every time I try to love the camera it doesn't move and I die and it's extremely frustrating.
It’s a great game with amazing action and strategy it’s like FTL on the ground!
I got duped into thinking this may be good because it was pumped up on the AppStore rankings to top 2(!) of paid games. The clip in the ad looks great, but it plays really badly. It drops you in a rogue like play through with literally no tutorial, and the gameplay is slow, lacking fine control. I was thinking it would be turn based, but you get a time-stop superhot type thing. But the game is so shallow and clunky there’s no way to really outplay the enemy with your extra time to think. It’s easier to accidentally drag too far and walk straight into every bullet. Come on, these rankings are being manipulated.
But the movement scheme needs some work. Maybe allow us to have a joystick to move instead of dragging. Shooting has a joystick oddly enough.
Blast Waves blasts onto your device with waves of exceptional gaming. A truly new take on the rogue like game, Blast Waves manages to squish several unruly mechanics into its portable dimensions. My favorite is the writing. Yes, yes that isn’t a mechanic but the simplistic approach of adding a little back story to the characters is much appreciated. There is a great amount of world building that’s garnished from reading the description of battles, worlds and characters. The use of time and action is prominent from the get go, the world around you only moves when you do. It’s great for anyone who is tired of the frantic pace of most games of this ilk. I want to be able to take my eyes off the screen to think without dying, in Blast waves, I can. The loop is a little short at first but I expect that will lengthen once the main character gets stronger. I have only just delved into this foray but -I’m hooked. A couple qualms: When trying to move the screen i almost always make my guy a path by mistake. I wonder if having an option for a path confirm would alleviate that. Frankly, I would love an RPG(ish) game with these movement /combat mechanics. I want to wander the world, hunt some prey, fend off some road brigands, and try different weapons and armor then sell them in different towns… Night and day? Dynamic weather? Sorry about the wishlist. From what I understand this was made by one person, no mean feat! I look forward to trying other games from this creators library. Thank you! PS i played a game about a thousand years ago called Mars Saga which parts of this remind me of. I played that for hours waaay back in the day. I think I found its spiritual successor and I look forward to delving deep into Blast Waves!
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