5 star but needs balancing
The difficulty ramps up way too quickly where it becomes playing the same level over and over just to do upgrades that barely even do anything.. why do upgrades not upgrade the cooldowns as well? They are way too long. The RNG factor is great and makes it fun but most of the hero’s are useless, all the traps are useless so when playing and receiving upgrades for kills, you are at the mercy of what you get. The more you level the more you unlock… except the only good unlock was Cornelix. So now the card deck of upgrades is saturated with useless cards which just adds to the difficulty. And now they nerf lawris and removed his +1 explosion to start but didn’t bother to remove it off his stats so it looks like you should be getting area damage when first placed. This game is a lot of fun don’t get me wrong but the difficulty balancing needs work. We are already at the mercy of the upgrade rolls, there’s no reason for the each level to ramp up insanely in difficulty, yes they should consecutively get harder but not to the point where each level requires everything be upgraded multiple times. If the cooldowns got reduced per each upgrade as well it would make the useless characters useful. Everything has such a long cooldown, even the characters that do hardly any damage have an unnecessary long cooldown. The long cooldowns are what’s making it so difficult that it feels like the devs forgot about the cooldowns when balancing. Unless you get the perfect rolls of upgrades right away, you’re better off restarting the level instead of wasting your time for scraps.