Dread Rune
Roguelike Dungeon Crawler
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Description

Dread Rune Is a roguelike RPG with 3d graphics and lots of variety and replayability. Every game is unique, with seven different playable characters, randomized levels and enemies, and over 120 items to collect and use. The game is simple to get into, but has lots of depth. Mastering of weapons, combos and strategic use of items will be required to win.


Dread Rune includes:
- High replayability: Randomly generated levels, enemies, and items. No two games are the same!
- 12 hero classes: Adventurer, Pirate, Mage, Drunk, Conjurer, Lord,Pump-King, Blink, Ranger, Soul Mage, Necromancer and Chef. Each hero has a unique ability, starting stats and items.
- 5 distinct dungeon regions: Each with unique enemies and environments
- Over 100 different items: including powerful runes, scrolls, weapons, and armour.
- 30+ different enemies, 10 different traps, and 5 bosses to test your skills.
- A destructible environment, create your own path through the dungeon.
- Character upgrades that persist across runs: Damage, Health, Stamina, Speed, Dash Speed, Carry Capacity and Special Cooldown.
- Random events, sometimes good, mostly bad, discover all 15 of these encounters
- Updates, with new content roughly once a month.
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In-Apps

Remove Ads
2,99 €
Epic Bundle
6,99 €
Rare Bundle
2,99 €
Basic Bundle
0,99 €
Legendary Bundle
9,99 €

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User Rating

3.5 out of 5

2 ratings in Finland

5 star
1
4 star
0
3 star
0
2 star
1
1 star
0

Ratings History

Reviews

What a dreadful game…

Legoinsinööri on

I had high hopes for a f2p 3d dungeon roguelike. Such a pity how bad the core gameplay is and I hope there could be a fix for such a nice idea. - The destructable walls are horrible. What is the point of a dungeon crawler if every wall can be taken down with any weapon? Already in first minutes I accidentally destroyed outer walls and managed to jump down, since how could I know it would be even possible. - Killable npcs make no sense. I mean I guess if someone wants to do it… sure. But it’s a pain when they spawn randomly on middle of other mobs and die so easily and by accident. You should make them spawn more rarily and to have their own room for safety. - I only played few levels but I never understood if you could actually drop items from the inventory. If it’s possible then atleast it isn’t very easy to make some space for a good loot in mid of combat. Tbh I was already enough frustrated about the game that I didn’t want to use more time to look at the menu. Also the invemtory was really small regarding that all your gear have durability and you want to have as much spare equipment. I don’t know if the inventory can expand. You could have separate storage for some one-use items like food or scrolls or health potions etc. The stuff that is needed often and keep dropping a lot. - The combat system felt really flimsy and stiff. The best I could do is walk near some enemies, hit attack and hope to hit. Trying to use shield or rolling just felt much harder and unneeded. This is the essence of the game after all should be perfected for the game to be any good. And these are just the problems I had in the first 15 mins of the game. I hate to give such a low review since there seems to be a proper effort for aesthetics, versatility and even some story. I hope you can make it the game it deserves to be.

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Category Rankings

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Keywords

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App Info

Category
Games
Publisher
James Foward
Languages
English
Recent version
1.18 (9 months ago )
Released on
May 25, 2021 (3 years ago )
Last updated
2 weeks ago