Muy bueno
Es un juegazo. Ya le he metido varias horas. Lo único malo es que las letras son muy pequeñas y se hace difícil de leer.
Dungeon of the Endless is not free (it costs 7.90), however it doesn't contain in-app purchases or subscriptions.
🤔 The Dungeon of the Endless app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Dungeon of the Endless is 7.90.
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5 out of 5
2 ratings in Peru
Es un juegazo. Ya le he metido varias horas. Lo único malo es que las letras son muy pequeñas y se hace difícil de leer.
I’ll start with the negative points first: > The screen isn’t quite adapted for all display sizes, so some things will be cut off, stretched, or misplaced in dialogue or menus depending on your device. (Elevator dialogue only allows 2-3 letters per line) (Research menu moves the 4th upgrade to the bottom of the screen, cutting off research costs for both 1st and 4th upgrade) (Hero skills stack downwards in the skill menu, cutting off tooltip tabs on the skills.) > Hotswapping heroes can be a little wonky sometimes when you need to activate individual skills or do a lot of different things in a rapid timeframe. > No co-op :( — Good things! > The game plays remarkably well and smooth, mostly indistinguishable from the alternative platforms. Very well done for a mobile device port! > It’s just an extremely fun game to get yourself lost in for quite a long time as long as you’re I to these sorts of games. - I don’t have terribly many notable positives to mention because the game is really good, it’s just those negatives stand out a little rough for me. I reaaaaally do wish that all of my characters could have their skill menus available when multiple are selected at once, though.
It’s a quality game, and I had no issues with it of crashing or anything. I do think it’s a bit overpriced though. The graphics are nice, but gameplay wise, it starts to get repetitive about halfway through a run (which lasts several hours). The difficulty selection is a [literal] joke.
I played this game years ago on PC and was delighted to find it available for touchscreen devices. Even on iPad, this game does not disappoint. Definitely among the best roguelike games I’ve ever played. The music is terrific, the strategy is deep, it’s extremely replayable, and the only reasons for complaint are that the major module upgrades in the shop are covered up so you can’t see the Science cost. There are also some odd text display errors in which the text is sometimes only a letter wide. Overall though, these are small issues and don’t impact my enjoyment of the game that much.
Explore, forage, build the line then hold it, find the exit. Then do it again and again until you escape or die trying. I adore this game. I love the process it presents. The lore, the characters, along with the sounds and music that round it out. It is unlike anything else I’ve played and while it may not be for everyone, it is definitely for me.
I love dungeon of the endless. If I was just reviewing the game it’s an easy 5 stars. However, this version has a UI issue where you cannot research the fourth module available or see the cost of the the first because they overlap and go over the bottom of the screen. Do not recommend trying until this is fixed.
I find the same kinds of (mostly empty) rooms over and over again it’s easy until I try to move the crystal. Then I face an impossible gauntlet of enemies and die. I don’t have enough resources to buy many upgrades, as it seems I only produce resources when I open a door. Am I missing something? If so, it’s poorly explained. Terrible new player experience.
I would love to use my Backbone with this!
The game and visuals seem good, but the UI doesn’t display correctly on an iPad mini. At minimum, the research screen renders the second row overlapping the first, obscuring the costs. The confirm/cancel button also appear in the center of the screen, which also seems wrong. As others have mentioned, the font is extremely small. Increasing it might cause other problems fitting everything on screen, though. The game really needs a database or help for anything on screen, so you can read enemy stats/type or preview skills on items before you buy. As it is, you kind of need to play with a fan wiki open.
This is a bit closer to the way the game is suppose to be played. I was saddened by how the xbox version feels fresh squeezed out of a hot anus. I wish they would give that version the kind of care they are giving this APOGEE EDITION. So this is what a finished version of the game feels like. It’s pretty nice being able to actually use the tactical map to almost full affect. On xbox?.. that tacmap is just a novelty. I think everyone went home early that day. The day that they were porting the tacmap to xbox and porting the options menu as well. 😆I fired this iOS version up and saw the options menu and was like ‘genius, an options menus. Who would have ever considered to put an options menu in a game? I’m being spoiled over here. I had not realized what a dog house in the rain the xbox version really was, 🤣but when you are treated like a dumb-beast long enough, dot dot dot’ 🤣Yep, this is a proper version that I’d compare to perhaps a fine dining experience. A good morning steak and eggs (closed my eyes, smacking lips together and salivating ) or perhaps an upscale cordon bleu coupled with a savory glass of white wine. 😃Not a half chewed turkey leg thrown into the rainy mud like the xbox version. iOS version highly recommended.
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