Nice Indie Game
Decided to do an IAP to support the game (specifically the second time the $15 to $5 24h starter pack showed up). Can appreciate the work that went into it and it differentiates itself from other "clickers" or idle games with various mechanics and resource management. There's nothing to spam tap. However I'm not a fan of how embedded the watching of ads is into the game with regards to progression, getting any proper amount of premium currency/pilots, and even permanent progressive buffs, or... claiming daily calendar rewards (come on that should just be free). Makes it feel like a chunk of the gameplay involves running these ads. Though at least there aren't annoying banners or pop ups, keeps the experience clean, the player chooses to engage (for which there are a lot of opportunities...). The lore of the pilots have some typos. When time fast forwards after returning ti the game, it is also weird how all the ships reset to move off at once and all your smelting/crafting timers restart to begin the same time. Maybe the game screen could be better adapted to the notch and curved areas of modern iPhones. Instead of just blackness. The IAPs are insanely expensive. 30 USD for one of the buff ships and some premium currency... Should reduce the cost at least, then it would be more enticing, higher volume of sales.