Good Concept Poor Execution
Game seemed fun till progress started being slowed to a crawl unless you paid money
4.65 out of 5
4,590 ratings in United States
Game seemed fun till progress started being slowed to a crawl unless you paid money
I’ve been playing this game for years still waiting for a version that lets me play with my friends…
Nice job with the remastering
This game is first Off easy to learn and play yes when you start you will more than likely get your butt kicked in the arena hello this is a grinding game it takes time to build A substantial deck that’s the idea of grinding games over all this game is near perfect IMHO!!! Ty devs for an amazing game that is very much a favorite of mine
game is gas i play it all the time only time ive ever actually spent money on a game lol
It’s a good game but I think has to be another way or a more easy wey to get onix card combos
Love no ads just straight game play
Was an excellent concept and I had a lot of fun combing the cards and see combos but it’s so heavy on the pay to win. Did mind the research gimmick, wish more card combos were discoverable rather than wait 3-12 hrs for a new card combo. In area the people you go against are supppper powered up like what the heck, was going against a dude with a 25 atk 25 def right as soon as I hopped in. And the adventure mode is alright, drop rates for “good” cards were terribly low. Not even gotcha games gave me this bad of drops. Tried doing some of the challenges and those have a huge difficulty curve, plus the rewards are not incentivizing to keep putting up with it. Overall this game has great ideas but is rotten with pay to win walls and keeps trying to shove you to buy stuff from their shops. Wish the design of the characters were more refined, were less forgivable. Felt like they were just churning out them to fill the slots.
It’s impossible to progress or even play the game without spending thousands. Everyone is already a thousand times better then you. There is no catching up in the pvp. The energy takes forever to recharge to keep playing. You have to research the combos and it will take days to complete. This game has so much going for it yet they don’t care about the new players.
This is a fun, simple CCG-type game, but boy do the developers make it as frustrating as possible. The first frustration was in Arena - when you first start, you gain 1 star for every win. But then when you lose, you lose 5 stars! This changes later (you start winning 5 stars per win), but man is it frustrating to win 14 games to start, then lose 3 and have zero stars. Then there’s the way the portal is arranged. At first, the games cost 2 mana each. Then it starts to go up (which also coincides with the distance between prizes increasing). The difficulty scales somewhat at first, but it doesn’t seem dramatic. Until you get to the prize you actually want, of course. To win a Gold card, you need 40 wins. So of course, after 35 wins, the cost changes to 5 mana per game and the difficulty scales dramatically. Also the UI is quite poor (selecting cards to recycle is made as annoying as possible). Just very frustrating design all around, which is unfortunate since the game itself is quite fun - starts out very simple, and gets a little more strategic as the game progresses. Overall, 2.5/5, which I’ll round up to a 3.
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