Live Link Face
For Unreal Engine
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Description

Live Link Face for effortless facial animation in Unreal Engine — Capture performances for MetaHuman Animator to achieve the highest fidelity results or stream facial animation in real time from your iPhone or iPad for live performances.

Capture facial performances for MetaHuman Animator:

- MetaHuman Animator uses Live Link Face to capture performances on iPhone then applies its own processing to create high-fidelity facial animation for MetaHumans.
- The Live Link Face iOS app captures raw video and depth data, which is ingested directly from your device into Unreal Engine for use with the MetaHuman plugin.
- Facial animation created with MetaHuman Animator can be applied to any MetaHuman character, in just a few clicks.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11, as well as the MetaHuman Plugin for Unreal Engine.

Real time animation for live performances:

- Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network.
- Visualize facial expressions in real time with live rendering in Unreal Engine.
- Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
- Record the raw ARKit animation data and front-facing video reference footage.
- Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration.

Timecode support for multi-device synchronization:

- Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.
- Video reference is frame accurate with embedded timecode for editorial.

Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine:

- Trigger recording externally so actors can focus on their performances.
- Capture slate names and take numbers consistently.
- Extract data for processing and storage.

Browse and manage the captured library of takes:

- Delete takes within Live Link Face, share via AirDrop.
- Transfer directly over network when using MetaHuman Animator.
- Play back the captured video on the phone.
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User Rating

3.5 out of 5

22 ratings in United Kingdom

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Ratings History

Reviews

Pls make compatible with 15 Pro Max

Tiziano9811 on

Please Make it compatible with iPhone 15 pro max ;(

Stopped working

Socrates bushel on

I must have had the app switched to auto update. When it updated, it gave me an error message saying “an error occurred initializing the selected capture mode” and no longer works. Mine is an 8th generation iPad model number MYLD2B/A I have tried uninstalling and reinstalling the app. Please fix this, it was awesome when it worked . Sorry I had to report the bug in this way, but I couldn’t find another way to report it. Looking forward to a fix Matt

Incredible facial capture technology! 🐴

iOS-Kunoichi on

I wish to start by saying a huge thanks for making this wonderful facial capture technology broadly accessible to a wider audience through mobile devices (as naturally it has traditionally been prohibitively expensive and completely out of reach for most individuals)! As a creative professional I utterly adore Unreal Engine and having access to this amazing facial animation tool is just so useful and inspiring as it opens up so many opportunities for creative expression in Art, Education, research and beyond. It’s very cool!

Newest version fixed head rotation! <3

Jumbo TTV on

The app was always amazing until the last oatch broken the head rotation but now its fixed I want to say how fantastic it is and accurate the results are. :)

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Top Free
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App Info

Languages
Chinese, Korean, English, Japanese
Recent version
1.3.2 (7 months ago )
Released on
Jul 7, 2020 (4 years ago )
Last updated
4 weeks ago