Minds of Nations

State as a school for souls.

Published by: Calin Zidaru
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Description

MMO. Continents without microtransactions are available with limited capacity.
STORY
After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better.
He will try, over a number of simulations, to build states that survive the hardships of time and scarcity whilst helping as many souls as possible evolve beyond the taints.
13 ideas that we explore in Minds of Nations

1. The Nation as a school for souls
You play the custodian of a state through millennia. The nation is both a state in the classical sense, but also a school for souls that are interested in overcoming this plane.
You have to consider strength, the material needs of a community and the evolutionary needs the souls that take birth in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state may not provide enough bodies or opportunities in life.

2. Religion as the development of methods for transformation, not a popularity contest
Incarnated or not, souls generate ideas for you. Ideas are of three types:
The first is the spiritual path that your nation discovers.
Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are developing methods for transcending this plane of existence.
So they develop the stages of concentration, reflections, prayers, mantras, breathing and other techniques for purifying consciousness.
It does not matter how many people adhere to the path your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but rather, having a path that frees more persons from the chains of desire, hatred. Having more methods that incorporate different mindsets, that free one from all attachments and bonds.

3. Governance as a collection of answers to communal questions
Instead of having broad systems like Communism, Monarchy, or Democracy, you use ideas to answer each individual governance questions like:
"Who leads our nation ?"
- It can be 1 person, it can be three, it can be a couple, it can be a council..
"How is that person chosen ?"
- Leadership can be inherited, elected by others and then you'd have to choose who can elect your leader. Only landowners ? Everyone older than 14 ?

We approach every issue of community management in the same way, from economics to the justice system.

4. Effects that change over time

5. Effects that change based ON your production of their associated resources.

6. Algorithms that try to incorporate a bit of realism

7. Technology as a number of general subjects and not as a tech tree

8. Armies have to carry food and soldiers are recruited from the labor force

9. War, lies & propaganda
We explore the way politics has been poisoning our mindstream for centuries. Framing reality and spinning half truths into rigid dogma and encouraging us and our ancestors to commit various atrocities.
10. Karmic years & soul cycles
We try to incorporate the idea of karma into wars. A nation that attacks will get years added to the time needed for its souls to pass through each independent evolutionary stage. This means that fewer new ideas will appear in your state due to the emotional traumas caused in the conflict.

11. Astral plane management

12. Free-to-play continents, custom wonders, heraldry and more
You can fly a banner with custom heraldic elements that are not found in Europe in the Middle Ages.
You can also build new wonders - enough with the eiffel tower.
Every simulation includes continents that have no microtransactions. 100% free. However, their total capacity is limited.

13. Climate change

The game simulates the effect that large, monocultural, agrarian societies have had on the environment..
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In-Apps

910 CyberPoints
£7.99
1650 CyberPoints
£12.99
1920 CyberPoints
£9.99
2038 CyberPoints
£17.99
2539 CyberPoints
£19.99
3170 CyberPoints
£24.99
4586 CyberPoints
£39.99
9098 CyberPoints
£69.99
13365 CyberPoints
£99.99

Screenshots

Minds of Nations FAQ

  • Is Minds of Nations free?

    Yes, Minds of Nations is free to download, however it contains in-app purchases or subscription offerings.

  • Is Minds of Nations legit?

    🤔 The Minds of Nations app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.

    Thanks for the vote

  • How much does Minds of Nations cost?

    Minds of Nations has several in-app purchases/subscriptions, the average in-app price is £33.77.

  • What is Minds of Nations revenue?

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User Rating

3.7 out of 5

10 ratings in United Kingdom

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Ratings History

Minds of Nations Reviews

Single player mode?

geeeeeeeeeooooooo on

United Kingdom

I downloaded and I didn’t realise it doesn’t have single player. Also the tutorial didn’t help so I have zero clue how to play or implement policies it’s just completely unplayable. The time difference for players is annoying also as I’m online and no one else is. Needs serious improvements. Has a lot of potential of being a great strategy game but again I will just stare at the screen confused on what I’m actually doing.

Can’t play game

Xyjvig on

United Kingdom

Game is unplayable at the moment. Sign up doesn’t work

One of the best

I Not a bot on

United Kingdom

I recommend you all play this amazing game, I know it may sound like an not trying to advertise the game even if you don’t believe this review is true you should try the game out for yourself.

Is not playable right now

ThyLime on

United Kingdom

I cannot sign up now, and I’m unsure when I will be able to play single player or MMO

An Inspired Work of Genius and Passion

Julius Jewels on

United States

This is a work of high art in the making, and a startling exception to the lowest common denominator expectation for mobile games. The creative passion and historical/cultural education behind the game reminds me of Herman Jesse’s The Glass Bead Game. As a cultural scholar, mystic, and artist, I am quite hooked. Yes there are UI issues, but that is to be expected for a beta and an indie work of love. The game remains quite playable and extremely fun for true lovers of deep simulation… hoping the creator never simplifies the depth for those who lack the patience to immerse. I would offer a couple of notes of loving feedback. One, I would suggest that the author’s monotheistic and gnostic biases do show in both the range of options given and their effects. While I appreciate the Eastern-facing scholarship that also suffuses the choices, I would suggest that indigenous and shamanic life ways and beliefs receive short thrift, and polytheistic traditions are downright punished. If the author wishes to make an attempt at a more universalist and open sandbox, I believe this should be corrected before the final draft. It may be necessary to bring in a friend with a depth of study in shamanic, ecological, indigenous, and polytheistic mysticism to properly complement the author’s own expertise. Second issue, in order to play viably in the sandbox, a degree of expansionism and aggression is necessary. Given the nature and soil of the game, it would be nice if a more local and cultural style of play — that is to say, not empire building — was able to be just as valid and “competitive” if in a very different way. This might bear a certain connection to my first point of feedback… A recognition that maybe there are other modes available besides that of the expansionist and generally monotheist state that we—in this era, on this plane—currently take for granted as the modus operandus of statehood.

So and So

Dudmin on

United States

It has potential but god the UI is terrible and is super confusing but I can’t wait for single player

Probably better on PC

前書き on

United States

This game seems really cool, but unfortunately on mobile it’s very glitchy. Once, I tried to zoom in on the map, but instead the screen became white. Like another review states, if you can make this game mobile compatible, it would be great.

Doesn’t work

Viviria on

United States

Fun I guess if you can play it. Kept getting an error message.

Crashes

nate616674 on

United States

Would be a great game if it didn’t crash every couple seconds, as well as while sure the tutorial teaches basic things the player doesn’t understand all the choices at first, but those don’t get explained so they have to play for a while before actually understanding how to play, I’m honestly just sick and tired of it crashing over and over again.

Great game poorly/not implemented

ontologist on

United States

I discovered this game on iPad a few weeks ago and am honestly obsessed with it, I can’t wait for next month when I can start from day 1! However it is all but unplayable on the iPad. Fortunately I have a laptop and the MMO online works fabulously, so I have taken up the game there in serious. The biggest and most obvious problem that I would have thought would have been fixed in one of these updates is the fact that the game relies heavily on cursor hover-over information but that is not possible on an iPad. I mean, right? I am literally unable to see how long my colonists have left before they’re finished. I cannot see the great person bonuses, I’ve been picking one at random. And I cannot see idea bonuses or consequences before choosing them! I was literally poking in the dark the first week of playing the game before I went online and found that you could SEE THE CONSEQUENCES BEFORE CHOOSING THEM! It obviously changed the game dramatically. I found before writing this review that this iPad app just opens a browser window to the online MMO. But to work with finger taps it needs to be more than that... it’s basically unplayable without a mouse, as is. I’d prefer it as an iPad app, so here’s to hoping one day... 🤞🤞 EDIT: after submitting my review I read a few other reviews and can concur that “long tapping” does NOT work on my iPad (Pro 13”)! It would fix a lot of of the problems if it did...

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Keywords

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