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Yes, Neural Cloud is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Neural Cloud app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Neural Cloud has several in-app purchases/subscriptions, the average in-app price is €7.23.
To get estimated revenue of Neural Cloud app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
5 out of 5
1 ratings in Estonia
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The game has charm. From the very first battle to the minute narrative interactions, Neural cloud does everything in its power to open a window in the auto-battler market and let the fresh air in. All to a fantastic soundtrack provided by Vanguard Sound. Unfortunately, it still doesn’t leave its room and it’s starting to stink. Plagued by cascading menus, resource grind, repetitive combat, a barebones story, and a relatively small cast of character-ala-trope, Neural cloud fastens itself squarely within the gacha standard formula with a tease of what could be. Neural cloud could have been phenomenal if its aesthetic, cast, and procedural mission style were used to facilitate a more novel gameplay loop. But instead we got *another* auto-battler that recycles ideas from MICA’s past work.
I wish this game had better social features. Currently all friends are good for is borrowing their units, but aside from that there’s not much else (and the stronger you become the less incentives you have for using supports which means you don’t have incentives to have friends on your friends list). My suggestions: allow us to visit friend’s bases (I would love to see how other players have designed their bases), provide benefits to players whose units were borrowed (incentivize having friends), add guild system so players can work in teams to achieve goals, add co-op content, aside from support units give us the option to show off our favorite characters in our profiles (example: I love DeLacey but she’s not my strongest unit, yet I’d like to show off the projections I own), in-game chat with stickers (make new stickers earnable through events), and lastly allow us to show off our accolades.
You're crazy if i'm gonna sit through an hour of loading to install the game.
I started playing this game at global launch and I got into it for the adorable characters, wonderful artwork, fairly easy gameplay, and compelling storyline. I’ve had no real complaints up until now. However, the most recent storyline event (at the time of this writing) ended so horribly that I don’t really care what happens after this, unless it somehow gets fixed. It’s so upsetting that I can’t justify giving this company any more money or spending my time playing something that’s just going to anger and depress me every time I look at it. Sorry, but you screwed up when you took my Sunshine away.
China's version is too high, and the American version is only 1.4.
I couldn’t log in daily for a week because I was traveling and now I lost an account I had since release I had spent money on the game too and had quiet a good account very disappointed
i’ve tried to play rouge-likes and this is the only one i’ve stuck with for like two-three months. at first, the rewards are generous but when you get to the latter of the game “end-game” is mostly the limited events, and leveling up your units to make them strong enough i’ve been stuck on the 6th chapter of the story i usually play on auto to farm for materials, it’s a good game as a side-game, i wouldn’t play it for more than 1hr-30mins
(Revising post-Exception Protocal availability) Despite the repetition, I'm still having a good time with Project Neural Cloud. MICA shenanigans still affect the character release schedule which can be annoying at times but the amount of free currency you get helps me forgive them since I always get the characters I want with ease without spending. Events are interesting, dailies are quick, and you can play the game for as long or as short as you want, but I think the problem for endgame players is the increasing difficulty of later stages. The new characters coming out are meant to ease the "PNC content is too hard" problem, but we lag behind CN so right now Clukay is essential for everything later down the line, alongside one's knowledge of the game's systems. 8/10, avoid it if you don't like auto-chess, roguelikes or chibis, 100% recommend if you do, and also like really hard challenges.
Yet another CN game trying to cash grab global players. They are releasing a unit 6 months early that will invalidate previous units. A must have limited character that was meant for the anniversary. Released now simply to fomo people into opening their wallets. I’ve supported this game through the banner schedule changes and hoped that was the worst of things but this is over the line. Sad to leave since the game is fun, and good story but they clearly respect underhanded methods to squeeze customers over telling their story well (since the banner changed also mess up the storytelling). People said Mica was a company the really cared about telling their stories but I guess that is only for CN players.
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