Shattered Pixel Dungeon

Roguelike Dungeon Crawler

Published by: Evan Debenham

Description

Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with five different heroes, randomized levels and enemies, and hundreds of items to collect and use. ShatteredPD is also updated every two to three months, so there's always something new.
◀ Choose Your Hero ▶
Each of ShatteredPD's five playable heroes has their own unique mechanics and gameplay style. Cut down foes as the durable Warrior or deadly Duelist, fry your enemies as the arcane Mage, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress!
As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Duelist into a dual-wielding Champion, the Mage into a soul-sucking Warlock, the Huntress into a tanky Warden, or explore loads of other possibilities!
◀ Explore the Dungeon ▶
ShatteredPD's dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region.
As you progress through the dungeon you'll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many wands, rings, or magical artifacts.
◀ Succeed or Die Trying ▶
The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down...
All these hazards can make the game quite tough, but don't be discouraged! You probably won't win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win!
◀ Over A Decade in the Making ▶
Shattered Pixel Dungeon is an open source game based on the source code of Pixel Dungeon by Watabou (first released in late 2012). It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 8 years!
Features Include:
• 5 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents.
• Over 250 items including equipment, consumables, and items crafted via alchemy.
• 5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts.
• Over 60 enemy types, 30 traps, and 5 detailed bosses to test your skills.
• 9 optional challenges and over 100 achievements for completionists.
• Interface modes for large and small screens, and support for multiple input types.
• Updates roughly every 3 months with new content, fixes, and improvements.
• Support for many languages thanks to the game's dedicated communities.
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Screenshots

Shattered Pixel Dungeon FAQ

  • Is Shattered Pixel Dungeon free?

    Shattered Pixel Dungeon is not free (it costs 6.99), however it doesn't contain in-app purchases or subscriptions.

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    ✅ The Shattered Pixel Dungeon app appears to be high-quality and legitimate. Users are very satisfied.

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  • How much does Shattered Pixel Dungeon cost?

    The price of Shattered Pixel Dungeon is 6.99.

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User Rating

4.93 out of 5

256 ratings in Canada

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Ratings History

Shattered Pixel Dungeon Reviews

10/10

mavmadskills on

Canada

The best game I have ever played

You’re going to die. A lot.

twitchy_mac on

Canada

You are going to die, and often. But every run is a new chance to NOT die. And you will take them. Because every time it’s different, and maybe this time, you’ll make it. But you won’t. And it’s a 5 star game.

I’ve played for 8 years

91 review on

Canada

I have played video games all of my life. Nintendo, X-Box, PlayStation.. but I always find myself coming back to this game. For eight years I have plundered my way through the dungeon & still to this day learn new ways to play & different ways to use / make items. Great to play for hours or on a 5 min break at work. This game goes down in my books as top 3.

finally found the perfect phone game

jrld._ on

Canada

this game checks of everything that i want to find in a good mobile game. from the mechanics, the look and feel, and overall design of floors. it’s an extremely fun game. this is a hidden gem and i’m glad i got it.

No ads no micro transactions

Tyler C. Marshall on

Canada

Just a solid game that is easy to pick up and put down.

Mint!

oilerfan_08 on

Canada

I play this game all day at work and it passes the time! Has to be one my all time favourite games to play!!!

5 ⭐️

DrRadiaki on

Canada

An excellent traditional roguelike well suited for mobile play. In particular, the pinch to zoom feature (obviating the need for a separate map of each floor) is especially clever.

Only gets better

Dlerz on

Canada

I’ve been playing this game for a very long time and Evan is continually adding new stuff to make the game even better. Keep up the great work.

I had to rewrite this 3 times

Trooper90 on

Canada

I’m not gonna waste my time rewriting everything I wrote 3 times already , game is missing key components that would make it more fun enjoyable and or interesting as of now there are far better rogue likes out there that offer more than this game has to offer I don’t feel re writing every thing I did again not sure why it being removed for but game has potential but is severely lacking in story, classes, actual good traits, progression is non existent, dualist class locks devs behind his EVERY WEAPON HAS A SPECIAL MOVE, so any new weapon or class with a new weapon must take into account dualist dumb trait. Need a hub world that explains demonstrates shows us the dread situation the people find themselves in basically a view other than the sewers, cool idea for permanent upgrade system anyone entering the sewers will be given a special trinket manufactured by the kingdom that basically sends your corpse back to the kingdom and THEY acquire all the loot you had as well as any info letters or literature of whats transpiring within the depth of the sewers. With that every death will acquire you permanent upgrades to your classes since now the kingdom is doing better little by little with every expedition. The more story you unlock the more you can learn more straightforwardly as in you actually learn of the history instead of having to put pieces together yourself, anyway game has potential but as it is and where it is going now I don’t see it becoming more fun or interesting, just more pointless grinding for nothing but BRAIN KNOWLEDGE wow like every other game out there , the game has a solid skeleton and a good heart, but that’s all it has going for itself, a skeleton with a heart is still just a skeleton, your missing key components that would skyrocket this game out of the 280 mark zone and sent it into the thousands, dead cells binding of Isaac the spire , Dawncaster , and many other rogue likes find they’re place, but pixel dungeon is missing to much skin and muscle and organs to be on they’re level it needs more anyway 1 outta 5 make a meaningful update other than trinkets, changes , and JouRnAl EnTriEs, and it might go up to 5 stars

Huge improvement

all the other names are tooken on

Canada

I played a while back and now this game is amazing I think if they added a mode where you can respawn or something like that for players to not get mad😂😂 and lose all their hard earned stuff

Store Rankings

Ranking History
Category Rankings
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Top Paid
44
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51
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59
Top Paid
73
Top Paid
77

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