Story alright, gameplay lacking
When you have to restart from the beginning just because you fail two rolls in a row from RNG you have no control over, that’s not fun. No skill involved
Yes, The Mines of Immortia is completely free and it doesn't have any in-app purchases or subscriptions.
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The Mines of Immortia is free.
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2 out of 5
1 ratings in Hong Kong SAR China
When you have to restart from the beginning just because you fail two rolls in a row from RNG you have no control over, that’s not fun. No skill involved
The game has a simple but interesting enough storyline. You end up in the mines to save the day or perish (most likely multiple times). I don’t normally like text-based games but I did enjoy this game. The way the text pops up reminds reminds me webcomics; nice interface. Illustrations are a nice touch too. What I don’t like is a lot of decisions you make are based on what you dice you roll which are randomized, yet many times you don’t get a good roll— hence a poor outcome. It’s also pretty short. Neat mix of D&D style dice rolling and text-based RPG.
It everything has to be overly complicated and full of predatory systems. This was a nice adventure took me a few tries to get through was fun and refreshing. Look forward to more!
There’s a lot to like in The Mines of Immortia: good presentation, an engaging but not too serious writing style, and a fun mix of Choose Your Own Adventure style interactive fiction choice with the occasional randomness of the Powered by the Apocalypse skill check system. This game would also serve as a good demo for someone new to tabletop RPGs who wonders what a game of Dungeon World might be like. To the developer: this was a lot of fun! If you update this game or make another like it, please consider implementing the option for the player to save their progress. After my first few deaths I gave up on starting over all the way from the beginning. But this is a small issue in an otherwise enjoyable experience. To the mines!
Success is almost entirely based on 2d6 die-rolls where actions fail on a roll of 6 or less which almost alway results in death. With no bookmark/save function, you have to restart from the beginning after dying which becomes a real grind after only a few runs. I appreciate the challenge of permadeath but not when it’s based almost entirely on RNG.