สนุกครับ ไม่ใช่ pay to win
ไม่จำเป็นต้องเติมเงินเพื่อชนะคนอื่นครับ แต่ถ้าจะเติมก็เพื่อให้เราพัฒนาไวขึ้นครับ
Yes, Warhammer 40 is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Warhammer 40 app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Warhammer 40 has several in-app purchases/subscriptions, the average in-app price is 428.71 ฿.
To get estimated revenue of Warhammer 40 app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.98 out of 5
113 ratings in Thailand
ไม่จำเป็นต้องเติมเงินเพื่อชนะคนอื่นครับ แต่ถ้าจะเติมก็เพื่อให้เราพัฒนาไวขึ้นครับ
Well balanced, no need to pay to win but only pay to gain fast progression.
I’ve tried absolutely everything and this game will not load in. Reinstalled several times and have tried launching over and over again. Gets to 100% entering battlefield and then just gets stuck indefinitely. I’ve waited up to 30 minutes for it to launch and no dice. What is going on with this game and my phone.
Add the adeptus mechanicus as a faction, maybe also astara militarum
At the very beginning. Very little explanation. Very little new cards. Some commanders are broken. Not worth spending money in. Rather play magic the gathering or another card type game. This was not appetizing at all. Deleted after 30 min.
This game is so gimmicky! Most of the games I have played, either against other people or against bots is a joke! They rely on a one turn combo that prevents anyone for really enjoying the game and using any sort of strategy. It really is just get my main card out first turn and then build it up and watch the other person squirm to figure out how to get rid of it. While not trying to die in the next couple of rounds. This game has no strategy at all! And that is sad to say as I love Warhammer 40k. But this game missed the point completely!
I’m an avid Warhammer and CCG fan and was excited to give this one a try. However, it didn’t take very long to realize that the progression was overall slow, plodding, and worst of all, almost totally random. Some of the cards for your faction are simple enough to unlock via gameplay, but therein lies the problem: boring gameplay. Once you’ve played the game long enough you’ll begin to notice a distinct pattern. Play a unit, then hope it lives. If it does, and you’re able to stick another on the next turn and for it to survive as well, then you are very likely to control the game from there on out. Most games are a back and forth of playing cards purely to keep your opponent from gaining a foothold. The inevitable loser of the game is almost always the person that just runs out of gas first. There is no “come back from behind” mechanic of any kind, and this game would surely benefit from it. I gave this game a genuine chance. I played for multiple days for a numbers of hours each day and the pattern played out in nearly every game over and over ad nauseum. I tried different factions, invested into two different premium unlocks ($19.99 each USD), and made significant progression through the Chaos campaign. At the end of it all, due to the repeated pattern of gameplay that is inherent in its design, it simply wasn’t enough to hold my interest. If you’re looking for a Warhammer themed game to just knock around with occasionally, then you will probably enjoy Warpforge to at least some extent. That said, if you’re wanting a satisfying CCG experience in a mobile game, Marvel Snap is probably more up your alley. Happy gaming, everyone.
我是个中国玩家,在点击主界面的奖励时会闪退,体验很差,希望下个版本会修复
Totally unbalanced, this team has no idea what they're doing. Commanders have special abilities that are low cost actions they can do each turn. A few of the commanders have completely broken special abilities where they just hit their ability button every turn and auto-win every match. O'Maisos has an OP drone he replicates each turn, each that do 2 damage to you each turn. THESE GUYS EXPONENTIALLY GROW UNTIL YOU JUST TAKE 10 DAMAGE EACH TURN and die in 3 turns. Board wipe would kill then, BUT MOST FACTIONS DONT HAVE BOARD WIPES. Then there's Worldtaker. He gives buffs to his units each turn that usually result in regeneration, where their units fully heal all damage from the previous turn and grow health beyond their original stats. There's literally no way to keep up damaging them to catch up to their regeneration and health buffs. Soon you have 2-3 unstoppable units just beating down your whole board. Removal is the only way to deal with them, but there is HARDLY ANY REMOVAL. They seriously tanked the game, they'll need 40 new cards between all factions and major special ability nerfs to fix the disaster they've created and if this is how they've started they clearly have no idea how to fix this lopsided game. Even Gwent started better than this. Look at Hearthstone, MTG Arena, or yu-gi-oh next time you try to enter this space and don't think you can just wing it on hopes and dreams.
Started the game non stop spam bombardment began. Way too many abilities, it is like reading a book to read those, uninstalled after the second time i started the game and had spam bombardment. Ability- Spam bombardment: Shoe the new player all the value packs, and then they need to click their screen X times to get rid of the spam even when they just installed the game and played for only 3 minutes.
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