Yes, it's difficult
But once you get used to it and start finding items, it becomes easier. Perhaps the easiest difficulty needs to be more forgiving for people who are more casual. I played this for many hours on a plane and would do again.
Ja, Momentum ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
✅ Die Momentum-App scheint von hoher Qualität und legitim zu sein. Die Nutzer sind sehr zufrieden.
Momentum bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt 6.66 $.
Um geschätzte Einnahmen der Momentum-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
3.75 von 5
4 Bewertungen in Australien
But once you get used to it and start finding items, it becomes easier. Perhaps the easiest difficulty needs to be more forgiving for people who are more casual. I played this for many hours on a plane and would do again.
Great game, and I love the concept. Although there are complaints about the parry interval, but I find it very well balanced. Just get good😂 The items part comes in after 10 or so games. Very good rhythm game, and amazing pixelated graphics. Great game to play. I’ve introduced it to my friend and he has played it for more that 5 hours in the weekend.
The time period for you do a parry is way too fast and even on the easier difficulty, the time period is still way too fast. The enemies light up to alert you so you can parry but the you have less than a second to parry, if you miss it, you get hit. Not only that but even after I parry the first attack, the next attack will always hit. No mater how many times I have tried to block or even parry again, this stupid game just won’t let me. It’s either block and lose momentum or parry to gain momentum but always lose health. This is why I find this parrying mechanic so annoying and frustrating to deal with, the game allows you to parry but if the game is this unfair then the whole point of having a parrying function is completely useless. You add new items and relics butyou don’t change anything else about the unfair combat, I find the game trash and way too difficult.
Such a good game. Love the concept and gameplay. I hope you are still updating it.
Gameplay is very fun and ads aren’t intrusive! There is one glitch I’ve noticed, after selecting where a new card should go in battle, if you tap on another spot it’ll move to the slot you tap on and overlap the card that’s already there. However, this doesn’t effect the gameplay at all so it’s not critical. The only thing that’s keeping me from giving this amazing app a 5 star review is the lack of character customization. It would be really nice to be able to have a few options for how your character looks. Last suggestion would be qol for ipad, it would be very nice if the aspect ratio wasn’t fixed. This could be done through either by just scaling the background, or having some different background border art like how it’s done in btd6. It would also be nice if you could use space on an ipad keyboard as a tap for combat, as in space would be the same as tapping the screen for parries. This last detail isn’t too important as the player would assumingely still have to use the trackpad for card selection (unless you added number key support for card selection) so it wouldn't change too much anyhow. All things consider this is an amazing game and I’d love to give it 5 stars if we could see some character options. Great job on the game!
GIVE US MORE CONTENT PLEASE
They made the mechanics WAY to hard. Tapping to parry is almost impossible when every enemy has a new move set and the momentum system refill is awful. If I could rate 0 stars I would.
A very good game for casual players. The equipment makes it so hardcore like me find good stats on equipment.
A very nice 👌🏼🤌🏼
This game has a lot of potential, it’s quite fun if things go correctly. But the lack of a guide or detailed explanations of what things are is really holding back my enjoyment, and is likely holding new players back. Mechanics like Momentum Damage, Weapon Types, etc *need* to be clearly explained. I had to slog through the games Discord server to understand how basic things work- that is unacceptable. An in-game journal would be a great idea. If that’s too big of an ask, a link to some kind of Google Doc that explains game concepts would be leagues better than nothing at all. The relic system is a great addition but it is unlocked too late into the game. It should be the 3rd or 4th unlock- not the 11th. By then, players (especially the ones playing on easy, where XP is halved) would have given up. The relics you get early game aren’t even *that* game changing, so giving early players a sense of progression by acquiring a common relic or two each run would be great. The relic inventory UI needs a complete overhaul though- it’s a cluttered mess. Perhaps draw from Genshin’s Artifact system for some UI inspiration. As stated by others, healing being locked behind replacing one of your cards feels bad. It essentially means you only have 3 card slots, since the fourth would randomize every level. Either add a 5th card slot, give players a choice between multiple cards, or heal the player regardless if a card is chosen or not. Some tweaks I’d like to see: - Speed up the transition page between fights, it really kills the momentum of gameplay - Remove the revive timer for people who purchased the remove ads upgrade Some ideas: - Allow players to choose which fights to tackle with branching paths, similar to FTL’s level progression - Add random events to break up the repetition of gameplay - Add a “training” zone where players can practice their parrying against different enemies Overall, this game is very very fun, and the ad-free upgrade was worth it! I’m excited to see what future updates will bring- keep up the great work! :)
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