Opacha-mda es una estrategia sencilla sobre la captura de planetas. No tiene publicidad ni microtransacciones. Este juego es un remake de mi antiguo juego yioStrategy.
Características:
- Fácil de aprender
- Campaña con cientos de niveles
- Interfaz sencilla
- Animaciones suaves
Screenshots
Opacha-mda Häufige Fragen
Ist Opacha-mda kostenlos?
Ja, Opacha-mda ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
Ist Opacha-mda seriös?
🤔 Die Qualität der Opacha-mda-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Danke für die Stimme
Wie viel kostet Opacha-mda?
Opacha-mda ist kostenlos.
Wie hoch ist der Umsatz von Opacha-mda?
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Benutzerbewertung
5 von 5
3 Bewertungen in Mexiko
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Bewertungsverlauf
Opacha-mda Bewertungen
Best App?
This is by far my favorite phone game of all time. I have hundreds of hours on it. The replayability is insane - I’m always chasing that perfect skirmish with just the right balance. This game is fast paced, random map real time strategy with no ads or in-game purchases. Simple enough to sip the phone battery, complex enough to be endlessly addictive. The perfect game! My only wish is to play as a color other than green 😁
Just a few more tweaks?
Second Update: I finally yanked it around level 350 because I got sick of losing due to a twitchy interface made for tiny fingers. A good basic concept. I hope someone remakes it with an eye towards good UI design.
Update: I've played up to level 316 because I basically like the game. But it's UI is badly coded in one very aggravating way that keeps making me quit. The gray background slips around if you accidentally touch it while trying to touch-adjust one of the circles. It's simple enough to change how the grey background picks up touch gestures. Yes, a two finger pinch should adjust its size, as it does. But there is no game play reason for the background to respond to a single touch gesture by slipping around on screen, wrecking a round of this fast paced game. So this is either a coding error, or an attempt to make the game feel highly fragile, and hostile to larger fingers. Original: I have played through 160 levels, and have found the bad interface the hardest part of the game. The background slides under your finger unless you hit the tiny targets precisely. Over half the time, this is what loses the game. So, while it begins as an interesting puzzle-game, from level to level, ultimately I just want to toss it because of its aggravating UI design. I like the basic concept, but I've never played a game so openly hostile to the wrong sized fingers.
Just a few more tweaks?
Update: I've played up to level 316 because I basically like the game. But it's UI is badly coded in one very aggravating way that keeps making me quit. The gray background slips around if you accidentally touch it while trying to touch-adjust one of the circles. It's simple enough to change how the grey background picks up touch gestures. Yes, a two finger pinch should adjust its size, as it does. But there is no game play reason for the background to respond to a single touch gesture by slipping around on screen, wrecking a round of this fast paced game. So this is either a coding error, or an attempt to make the game feel highly fragile, and hostile to larger fingers.
Original: I have played through 160 levels, and have found the bad interface the hardest part of the game. The background slides under your finger unless you hit the tiny targets precisely. Over half the time, this is what loses the game. So, while it begins as an interesting puzzle-game, from level to level, ultimately I just want to toss it because of its aggravating UI design. I like the basic concept, but I've never played a game so openly hostile to the wrong sized fingers.
Great game for when you need to take a break
This is one of those monkey-brain games that I go to when I’m listening to something else and don’t have work to do or just need to rest my mind without sleep. I’ve played about 1200 of the levels, and each level is pretty engaging. Some are stupid easy, and some are almost impossible.
Fun simple strat game
Everything Ivan puts out is on point. Super simple gameplay usually but built in a way where every decision compounds. Canbe difficult but once you learn the what you did wrong every level can be defeated. Seriously check out this developers games he is a hidden gem in the app store game section.
End the nonstop tapping
The game needs a feature to auto-send your units from other planets to the front
Edit-figured out how to do it. Maybe i accidently clicked through a tutorial or maybe it wasnt mentioned
Good game
Having a lot of fun with the game. It would be super cool to add some summary graphs after a game of how many units you/ai have, nodes captured, etc.
One thing that’s annoying is the “giant” map size doesn’t show the number of units being sent, so it’s hard to gauge things sometimes. But that’s a small detail. Loving the game.
Edit: Just finished completing all of the campaign levels. Was a lot of fun! Thanks for the great game!
Amazing Job!
Definitely one of my favorite games. It’s got super simple mechanics and is super easy to learn, it’s a bit hard at first but once you get used to it it becomes easier. Personally I think the learning curve is a little steep, but I’ve only played a week or so. Also, it gets somewhat old. It’d be cool if you could play against other players, but having played other games by the same creator, I think it would go against their sort of game theme. Overall though, this is definitely a favorite game!
no explanation
It is unclear how to play and there are no instructions.
Good game, too repetitive
The campaign mode is really repetitive, most of the levels are essentially identical and along the ~1500 levels there wasn’t a clear progression of difficulty. Ideally, the campaign would prepare you for more and more difficult challenges. Only about four levels actually provided any challenge and it wasn’t clear whether there was any winning strategy in those instances, much better suited for the end of the campaign.
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