Nice
Nice simple but fun game to pass the time
Ja, Zombies vs ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der Zombies vs-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Zombies vs bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt £3.49.
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4.48 von 5
1,119 Bewertungen in Vereinigtes Königreich
Nice simple but fun game to pass the time
Great game should download
I think this game is good because it’s entertaining so then it takes your mind off of stuff so it’s good for kids. It’s exciting. It’s super fun so much things to do so much new zombies to discover so I definitely recommend it.
good
Interesting
Really simple and enjoyable game. I just wish there was a bit more challenge involved beyond wave 20 (Or so)
Been playing about 20 minutes and I’m enjoying it
Cool game with good graphics. What game lacks is progression, it’s too easy and after towers get to a certain level the levels are so easy that it’s no longer fun. Perhaps some larger/ bigger waves / bosses. And the ability to expand the compound / move to a different area.
Do not purchase anything from the in game shop. It won’t credit your gold or gems. The game is ok, but tedious levelling up the towers without the merge functionality. And you need a lot of gems to buy the merge. The fact that the shop doesn’t work, but takes your money, just goes to show how much the developer thinks about its customers.
Hey there dev team, I hope you read this. Overall your game is fine. But you made it too easy. I bought the 1million gem in beginning, currently wave 70 and used gems all the time, but still have 9.999.460 left. Now i know i receive some through achievements etc, but still. Feels like a ridiculous amount, knowing I already reached maxxed out tiers. The progress in this game is way too fast. You don‘t feel any pushback at all. The zombies feel too weak. As soon as you reach 3m per second and around 10 workers ( more or less ), you basically never run out if ammo. Almost sounds impossible to run out of ammo. You need to make the cost of worker upgrades way way way higher and you need to make ammo usage of towers way higher. Otherwise by wave 20-30, with 9-11 workers at 3m per second, you already reached a peak performance. That‘s boring. While i know that mathematically it is impossible early on to have a super high level tower on every tower-circle, but the fact that upgrading and merging towers is free is insane. You should definitely make it so that merging towers and upgrading to a new level costs player either coins and/or gems. Make it so that if player level ( based on wave level or wall upgrade or both? ) is under desired tower upgrade, said upgrade costs a lot more to create, than if you were of that level. Furthermore, make it so that you can‘t have one super overpowered level 20 tower by wave 30. for free. That‘s stupid. Set a level or wave limitation for upgrades. Furthermore, make the zombies more fierce. Or add more zombies with specific powers. Now maybe you added some for levels after wave 70, but i doubt it. If you did, add them before that. As i said before, this game offers almost no push back on difficultly to clear waves. The battle boosts, like the x3 or the only headshot boost, are to easily upgradable and wayyyyyy too OP. By wave 30 i had them both upgraded to max levels and basically have them constantly available. It‘s ridiculous. Make upgrade costs way higher or add more levels to upgrades and reduce upgrade scalings. Does the wall ever improve visually? Doesn’t seem like it is the case. Would be good if the wall could improve visually as you upgrade it. Towers do, why not the wall? Bugs : When a tower targets a unit ( works especially well vs tank units ), you can switch that tower with another one which is on the opposite side of the field, but that tower will continue firing on that tank unit until it died. Whi
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