Great game!
Despite a lot of the complaints about card collection, I've loved this game for as long as I've played it! Love getting new variants and splits!
Да, MARVEL SNAP можно скачать бесплатно, однако в приложении есть встроенные покупки или подписки.
⚠️ Приложение MARVEL SNAP имеет низкие оценки и отрицательные отзывы. Пользователи, похоже, недовольны его качеством или функциями.
MARVEL SNAP имеет несколько покупок/подписок внутри приложения, средняя цена покупки составляет 131.80 r.
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4.58 из 5
1,256 оценок в Швеция
Despite a lot of the complaints about card collection, I've loved this game for as long as I've played it! Love getting new variants and splits!
Its a fun game for sure, amazing art and i like the collecting part. But the outrageous cost of cards is beyond my understanding. 100$ for 1 card with some tokens and a profile picture? I have no problems with buying ingame stuff, But this is just ridicolus pricing.
Energi systems are the worst in any game. It’s not fun in this game and bring high voltage that was fun not this. SD plz fix the fun in value=fun better. Good luck
Gameplay great, but the monetization feels like it is getting worse almost by the day.
New cards are impossible to get. This game cares only about pushing micro transactions just so you can play. Incredibly greedy developers ruining what was a great game
Free to play but pay to win. Game is truly great but getting new cards is so insanely locked behind a paywall as of now. Only way to keep up is to either whale or be a day 1 player. Devs claim to "hear" the feedback but it keeps on spiraling. Take a bundle for 99$ for 1 new card as an example. I will consider changing my review when and if the game changes to the better
Logged a lot of hours and while fun you truly start seeing the cracks the further in you get. Pricing is absurd, card aquidition is next to impossible to keep up with even if you spend 10-20usd a month.
Fun game play but have turned predatory trying to milk money out of its players. Getting new cards is a slog and i almost have all cards. Cant immagine being a new player having to wait weeks just to get a specific card you want. Stay away intill an major change in card acqusition happens (if ever).
Players frequently express frustration with the game’s card acquisition system and overall economy: 1. Spotlight Caches/Keys: The introduction of Spotlight Keys for acquiring specific cards has been criticized as overly reliant on luck and expensive for casual players. Many feel that even after investing time and resources, the chances of getting desired cards are slim, making progression frustrating and unrewarding netization Practices**: Players are unhappy with the cost of in-game purchases, including bundles and gold pricing. Some argue that the game’s gacha mechanics exploit players who wish to stay competitive, as acquiring meta cards can require substantial spending: Some reviews mention that certain cards and locations create an unbalanced experience, making casual play feel less enjoyable. They also highlight RNG-heavy gameplay: Although there are new features like clans and modes, reviews suggest these updates lack substance and fail to address core issues like accessibility for new players and matchmaking concerns. Criticism directed at Marvel Snap developers and its marketing team often revolves around a perceived disconnect between player feedback and the game’s monetization strategies. Here are some common points: 1. Lack of Responsiveness to Player Concerns: Many players feel that the developers, Second Dinner, are not adequately addressing core issues such as progression, balance, and RNG-heavy gameplay. The Spotlight Keys system, for example, has drawn repeated complaints, but updates tend to focus on adding new features instead of improving existing mechanics  . 2. Aggressive Monetization: The marketing strategy prioritizes bundling new cards with high-cost cosmetics, which frustrates players who just want access to competitive decks without paying large sums. The pricing of gold and other in-game currencies is seen as exploitative, especially when combined with the random nature of Spotlight Rewards  . 3. Overhyping Updates: Some players criticize the marketing team for creating hype around features that don’t deliver meaningful improvements. For instance, while social features like clans were announced with much fanfare, their implementation was considered underwhelming compared to the anticipation created . 4. Focus on Revenue Over Player Experience: The introduction of cosmetic-heavy bundles and changes to card acquisition are perceived as ways to maximize revenue rather than improve gameplay for the broader community. Thi
Gameplay is great. But bundles for 100$ and overcomplicated card acquisition makes this game feel more like work then fun.
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63
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68
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99
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100
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316
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