лучшая головоломка
слов нет, насколько она приятная и насколько местами сложная, а разгадка и осваивание механик, это просто наслаждение, покупайте не задумывайтесь.
Puzzle Pelago не является бесплатным (стоимость составляет 2.99), однако оно не содержит встроенных покупок или подписок.
✅ Приложение Puzzle Pelago кажется качественным и надежным. Пользователи очень довольны.
Цена Puzzle Pelago составляет 2.99.
Чтобы получить оценку дохода приложения Puzzle Pelago и другие данные AppStore, вы можете зарегистрироваться на платформе мобильной аналитики AppTail.
слов нет, насколько она приятная и насколько местами сложная, а разгадка и осваивание механик, это просто наслаждение, покупайте не задумывайтесь.
This game is fun. The puzzles are challenging without being impossible. It gave me a sense of accomplishment when I solved the most difficult challenges. The little fireworks that occur and the word “Success” that pops up had me celebrating along with the little towns. Also the graphics are cute and the music is pleasant. Hoping the developers update with more puzzles. I’m a fan. 🥰
It took me a bit to get used to the rules. It’s not very intuitive, but once you understand how it works it’s a pretty fun game. Even though there is no a whole lot of various combinations, it can be easy to get confused on how to make stuff. Clicking the houses to see the steps really helped. Hope to see more levels in the future!
The pattern in the introduction panel is a rising sun flag from the time when Japan, a war criminal country, ruled Southeast Asia illegally. It's like a Nazi flag in Europe to Asian.
Review for People Curious About Buying This Game: The core design of this game is excellent and really holistic (which is my sort of game). It's solely a puzzle game (not a city-builder) that formats its puzzles around geometric arrangement of buildings and trait characteristics of resources (and their subsequently developed future resource trees) produced by said buildings. Your goal is simple but obviously non-trivial: some squares contain villagers that want different types of resources and your goal is to drag out buildings from resource squares and sometimes drag out subsequently produced resources from those dragged out buildings (e.g. drag on a tree tile to make a lumber mill -> drag on a lumber mill to produce a carpentry building). The challenge arises in making sure you optimize the space your buildings take up in order to meet the needs of all the villagers in order to advance to the next level. It’s actually a really elegant design that affords some neat depth. It’s also really visually pleasing (with colorful untextured “flat design” assets) with some suitably relaxing music. It’s actually a really great game but... Feedback for Developer: The introduction tutorial has a written copy that is likely from someone who’s first language may not have been English. Normally I’m charitable to people from different locales, but the phrasing is poor enough to make the first few experiences with the game needlessly more confusing and startling than it needs to be for no reason other than communication problems. Secondly, while the game lets you zoom in and zoom out to see how pretty the game looks, the game’s controls experience a lot of inconsistent behavior at certain levels of zoom (I liked playing somewhat zoomed out on a smaller phone). Basically what happens is that you’ll begin a drag gesture but then the arrow that indicates where the building will be created will just suddenly stop responding to inputs while my finger is still held down from that same drag gesture. This same behavior doesn’t happen when I’m zoomed in, but the game is a lot less easy to play when not fully zoomed out. Honestly, even though the game is pretty, one suggestion I’d make is just to lock the camera at a single zoom level so fine-tuning the drag gesture code is easier. You could still have neat camera animations in-between levels starting and completing. I’m sure if you watched people playtesting your game you’ll see that 95% of the time people play at the same zo
I think this is a very well done puzzle game. Some of the levels are quite tricky and others take less time but are still fun to solve — if you like puzzles I really recommend it!
I think that this game is really creative although I think that the pictures showcasing the game don’t do it justice. There definitely needs to be a video of what the game is like because this game is totally different than I expected it to be (which personally this is better than I thought it would be) I think there should be an option in the settings that disables the white hand that tells you to blow up stuff because it can get annoying. Also I personally wish there was an easier way to get rid of things other than the bomb. Maybe a simple double tap to destroy stuff instead of having to reach your thumb the whole way up and then double tapping. Other than that this is an interesting puzzle game.
Very fun game. Only minor problem is whenever I make barrels it won’t let me drag the barrel to another square, so I have to keep removing and remaking the barrel until eventually I can use it to make new buildings
This game is cool except for the white hand that comes up and scolds you every time you are trying something out. Makes it unplayable for me. It’s a puzzle game you should give me the option of doing it on my own. Every time I lay something down I have to second guess myself.
I’m a casual gamer. I just started playing. This game is very well designed. The tutorial is great, the rules are clear, the user interface is smooth. It’s fun to learn and experiment. I applaud the developer for making this at such a fair price with no IAPs. Great job! We need more developers like you! 😀 Edit: The only thing I wish was added is a hint system. I’ve had to search online for solutions, and I’d rather just get a hint if needed.
Рейтинг
|
Категория
|
Позиция
|
---|---|---|
Топ платных
|
|
225
|