лучшая головоломка
слов нет, насколько она приятная и насколько местами сложная, а разгадка и осваивание механик, это просто наслаждение, покупайте не задумывайтесь.
Puzzle Pelago не является бесплатным (стоимость составляет 2.99), однако оно не содержит встроенных покупок или подписок.
✅ Приложение Puzzle Pelago кажется качественным и надежным. Пользователи очень довольны.
Цена Puzzle Pelago составляет 2.99.
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4.93 из 5
28 оценок в Германия
слов нет, насколько она приятная и насколько местами сложная, а разгадка и осваивание механик, это просто наслаждение, покупайте не задумывайтесь.
Fun little puzzle game, that reminds me of the commodity cycles found in city builders like Anno 1602. The levels are short and manageable even for people that are not that into puzzle games.
Und suchterzeugend. Die Möglichkeit auf mehreren Geräten einen Spielstand zu haben wäre noch nice 🙃
Fun, challenging and and really great. Go one like this. More levels, please 💪 Endlich mal wieder ein richtig gutes Spiel. Mehr Level wären cool.
Einfaches Spielprinzip mit steigendem Schwierigkeitsgrad. Jeder Zug muss gut überlegt werden (jeder Zugkann mit der Bombe links oben auch wieder rückgängig gemacht werden). Englischkenntnisse sind erforderlich, da es das Spiel derzeit nur in englisch gibt.
This game is fun. The puzzles are challenging without being impossible. It gave me a sense of accomplishment when I solved the most difficult challenges. The little fireworks that occur and the word “Success” that pops up had me celebrating along with the little towns. Also the graphics are cute and the music is pleasant. Hoping the developers update with more puzzles. I’m a fan. 🥰
It took me a bit to get used to the rules. It’s not very intuitive, but once you understand how it works it’s a pretty fun game. Even though there is no a whole lot of various combinations, it can be easy to get confused on how to make stuff. Clicking the houses to see the steps really helped. Hope to see more levels in the future!
The pattern in the introduction panel is a rising sun flag from the time when Japan, a war criminal country, ruled Southeast Asia illegally. It's like a Nazi flag in Europe to Asian.
Review for People Curious About Buying This Game: The core design of this game is excellent and really holistic (which is my sort of game). It's solely a puzzle game (not a city-builder) that formats its puzzles around geometric arrangement of buildings and trait characteristics of resources (and their subsequently developed future resource trees) produced by said buildings. Your goal is simple but obviously non-trivial: some squares contain villagers that want different types of resources and your goal is to drag out buildings from resource squares and sometimes drag out subsequently produced resources from those dragged out buildings (e.g. drag on a tree tile to make a lumber mill -> drag on a lumber mill to produce a carpentry building). The challenge arises in making sure you optimize the space your buildings take up in order to meet the needs of all the villagers in order to advance to the next level. It’s actually a really elegant design that affords some neat depth. It’s also really visually pleasing (with colorful untextured “flat design” assets) with some suitably relaxing music. It’s actually a really great game but... Feedback for Developer: The introduction tutorial has a written copy that is likely from someone who’s first language may not have been English. Normally I’m charitable to people from different locales, but the phrasing is poor enough to make the first few experiences with the game needlessly more confusing and startling than it needs to be for no reason other than communication problems. Secondly, while the game lets you zoom in and zoom out to see how pretty the game looks, the game’s controls experience a lot of inconsistent behavior at certain levels of zoom (I liked playing somewhat zoomed out on a smaller phone). Basically what happens is that you’ll begin a drag gesture but then the arrow that indicates where the building will be created will just suddenly stop responding to inputs while my finger is still held down from that same drag gesture. This same behavior doesn’t happen when I’m zoomed in, but the game is a lot less easy to play when not fully zoomed out. Honestly, even though the game is pretty, one suggestion I’d make is just to lock the camera at a single zoom level so fine-tuning the drag gesture code is easier. You could still have neat camera animations in-between levels starting and completing. I’m sure if you watched people playtesting your game you’ll see that 95% of the time people play at the same zo
I think this is a very well done puzzle game. Some of the levels are quite tricky and others take less time but are still fun to solve — if you like puzzles I really recommend it!