Great game
Love the game one wish is that the in app purchases are on the actual app page so I can buy the dlc there.
4.61 out of 5
44 ratings in Australia
Love the game one wish is that the in app purchases are on the actual app page so I can buy the dlc there.
When the game tells me to to buy the mortars and it runs through the screen , tap to add mortars and it freezes , it says I have no space. Can you fix this glitch, this will determine if I continue to like me game and buy it..
We need more games like this on the AppStore
Enjoyable but way too short. Had completed the first stages in a very short timeframe and was then told I need to pay to play further, well disappointing. Other than that, not a bad game at all.
It’s a good game like an indie game on steam for $15. Good gameplay, decent story and a cool art style overall pretty good
A game with plenty of micromanaging for the more initiated players, or headaches for the casual ones. Cliche story elements and blatant Lovecraftian references take you out of immersion, but the oceanic sound designs and art keep you invested. Horrible, horrible tutorials and overzealous controls with a learning curve so steep it would kill you before you complete them all. A game system’s basics are overwhelming if you could die to sheer confusion in tutorial mode set to the easiest mode, and this is one of them. Navigation, combat, positioning, statistics for each crew member, all this slows the flow of battle to a sluggish, agonizing pace. Not only are they unnecessarily detailed, they are not fun at all. At least with click+move strategy games, there’s a turn order and mind games you can play. With this, it’s literally a race against time as you frantically try to recall which is where, all the while you are pelted by cannonballs and screams of your crewmen. I believe the game is aware of this glaring issue but reluctant to fix it because the advice included in the tutorial is literally to “pause the game to search for the controls”. It’s like giving players a fistful of entangled yarn and a timed knitting challenge, instead of just a simple neat ball of yarn. “Just pause the challenge to untangle them! Totally not bad design.” A visually pleasing mess with lots of room for improvement. Would suggest a complete overhaul of the game system, otherwise it would kill a player’s appetite before they reach the main course, let alone purchase your DLCs. As for the ship’s map controls, add a joystick to replace the drag-to-move system, or maybe even a “draw your course” auto-pilot tool. It’s misreading inputs and heading in locked directions I cannot correct unless I let go to tap time and time again.
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