So much potential wasted
It has so much potential but is unusable, should not cost money at this stage
1.25 out of 5
4 ratings in Canada
It has so much potential but is unusable, should not cost money at this stage
As the other review mentionned, this is a pre alpha state app with a finished product price tag. Even doing simple stuff with the default cube makes the app crash. The UI is terribly designed, basically a desktop UI with touch support. Some buttons are too small to touch, others do not have tooltips so you can only know what they do by trying to press on them. The whole interface screams high school project. I feel ripped off, no idea how this made it onto the app store.
My experience with the program is that it is not at the development stage to ethically be asking +$20CAD, without clearly defining the the active development’s stage is more akin to an unstable alpha/pre-beta release. It seems you are paying to support a developer for a “what could be” software, with no guarantee, or the additional moral re-assurance no additional fees/ new payment platform (ie subscription service) will arise in the future once(if) the production side of advertised goals are attained. Currently Using an iPad Pro 1TB (12.9-inch) (3rd generation) with IOS 15.1 Unfortionatly, Numerous crashes occur when importing various Lo & Hi poly meshes, if able to import a mesh when trying to paint or adjust material nodes, or literally anything with the mesh the program crashes. I would like to give more positive feedback that could help chase down reasonings, but the crashes are to numerous, and I did not pay the Developer to be a beta tester. Using the default cube and the scene and applying/importing textures/ new nodes to the materials through the node view seemed to work fine, displaying the correct effect in the displayport.
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