CozyBlanket includes in-app purchases to fully unlock its import/export options and advanced features.
For the best experience, Apple Pencil is recommended, but not required.
## A complete suite for model preparation and optimization
CozyBlanket can perform manual retopology, seam-based UV unwrapping, manual packing, normal maps and vertex colors baking. With CozyBlanket you can take your high poly models and manually prepare them for animation, video games, real-time rendering and surfacing. All with a single app.
With CozyBlanket you can move the technical, manual work of creating 3D assets from your desktop to your iPad. By using a minimal UI and its innovative UX you can perform retopology, uv and baking as an enjoyable, game-like process similar to solving a puzzle, from the comfort of your sofa, on the train or while enjoying a hot chocolate at your favorite cafe.
CozyBlanket was designed to be able to handle high resolution meshes coming from scans and desktop DCCs in mobile devices. Its performance is mostly limited by the iPad available memory.
CozyBlanket allows you to import a high-poly sculpt and export a game-ready asset that looks the same, all without common pipeline issues such as scale mismatches, tangent space errors and snapping artifacts.
## A different approach to retopology, UV and baking
CozyBlanket was designed to be beginner friendly and approachable, but very powerful. You can learn CozyBlanket's fundamentals and start working with it just by seeing it in action. From there, you can start digging into the included instructive tutorial slides and Action Gallery to discover its advanced features.
All tooling was designed to take the most advantage of Apple Pencil and multitouch screens. When doing retopology, you create new quads, patches and grids by directly drawing on the high poly mesh. You can also transform the UV coordinates and texture position by using multitouch over the 3D mesh.
CozyBlanket actions are also coherent between different tasks. Fox example, its Relax action behaves identically when using it for smoothing topology positions, UV coordinates or the baking cage's shape.
## Integrates with desktop software and pipelines
CozyBlanket Standard version supports network functionality, This way it can be integrated with desktop software and pipelines by streaming geometry over the local network. No exporting and transferring files between devices is needed.
CozyBlanket provides a network protocol that can be fully scripted to fit the requirements of your studio pipelines and custom tooling.
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In-Apps
Lite
$24.99
Standard
$119.99
Standard Upgrade
$99.99
Screenshots
CozyBlanket FAQ
Is CozyBlanket free?
Yes, CozyBlanket is free to download, however it contains in-app purchases or subscription offerings.
Is CozyBlanket legit?
🤔 The CozyBlanket app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Thanks for the vote
How much does CozyBlanket cost?
CozyBlanket has several in-app purchases/subscriptions, the average in-app price is $81.66.
Love the new features that have been developed in the last year and absolutely love the blender plug-in, so slick. I feel like with this continued development the price is justified. Keep up the good work!
Amazing idea,but not quite ready
I was so excited when I found this app, but perhaps set my expectations too high. Many issues have already been stated in the other reviews, I can see it being incredibly useful for meshes using simple shapes, but the app is far too finicky when trying to retopologize high detail or tight areas. For example when working with thin areas, like wings, the app reads your gestures on the back side of your mesh. Causing unwanted actions like adding edge loops, grabbing incorrect vertices, deleting faces, etc., all with you being completely unaware until you rotate the mesh.
If there were one specific thing I’d like added, it would be the ability to add a vertex to an existing triangle as the app will consistently add what was supposed to be a quad as a tri instead.
I have used it for over a week but unfortunately can’t look past it’s short comings and have requested a refund. I will keep a close eye on its development, and (very hopefully) re-purchase it in the future.
The app is made with a very good intent and the company seems passionate, my fingers are crossed.
Great concept but it doesn’t work very well
I was pretty excited about this but I quickly found that the pencil gestures didn’t work very well at all. And with the emergence of zRemesher and it’s inclusion into Cinema 4D I thought, why would I want to pay $120 for something that doesn’t work or work very well (I’m wearing down my pencil tip trying to grab a vertex point - Jesus Christ!) Maybe one day but not now.
Amazing potential, but NOT for $120 CAD right now.
Being able to perform retopology on an IPAD, is something I never thought I would see, and this pushes closer the notion of essentially a mobile version of a certain other big name sculpting software program that was just recently bought out by Maxon.
HOWEVER, there are a LOT of key important features that are missing. Being able to, for example, isolate sections of meshes so you don’t have to fight with your own mesh just to retopologize it is something that should have been essential in v1.0 of this software.
Unfortunately it is missing a LOT of key features that are present in programs like Topogun, or 3DCoat, but then asking for an up front of $120, is a lot to ask, for what essentially is a very expensive “toy”.
The bigger question is, is this software worth the money? Mmm…. Not right now. It has potential, and given time I am sure the developers could make it more robust that is well worth the cost, but for now, to ask for that high a price, in the state this app is in? I cannot recommend purchasing this software AT ALL.
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
Ridiculously too expensive for such a weak app 👎🏼👎🏼
Cheated?
I purchased a plan that had certain features then a new more expensive plan was created and all of the features were moved to that plan? I do t like those types of practices.
I wonder if this can be reported..
So, where are the app updates?
Bought this app a while ago, based on its promise and wanted to support further development. Now, 10 months later and no more updates. Not worth the price if there are no updates.
-later, 12 months, nothing. Dropping to 2 stars.
Great app, kinda pricey
Not a bad app, but a few features are missing considering the price, and furthermore the gestures can be kinda iffy in some situations.
- My biggest feature request, above anything else, is the ability to view and hide pieces of target mesh geometry individually, currently you can either use the lasso or isolate one piece. I want to be able to toggle each piece in a “scene viewer” style tab. It’s unbelievably annoying to try to isolate and work on two or three pieces rather than just one and it shouldn’t be this hard!!!
-Gestures work less and less the further off you get from your target mesh which can occasionally be necessary for really low poly stuff.
-Settings don’t save well, my toolset keeps removing the erase tool every time
It’s time to fix all everything broken
It’s a great idea for an app but there som many things broken. You have to draw lines over and over for them to work. That goes for retopology and uv mapping. It’s a pain to save and you never know what is saved or auto saved. Uv maps are export mirrored. Tools do too many things instead of one thing well so you are constantly fighting with them. Texture preview doesn’t work at all. Every time you uv unwrap you have to pack islands again for no reason.
Scam
I paid 20 for this, tried the app and it 90% didn’t work. Then try and give it a second chance months later and yeah it is still trash. Now its asking for another 20$ for me to give it a third chance. I use to really admire the dev that worked on this but wow is this disappointing. I thought he would have some level of pride in his work but this just a broken cash grab. Nothing cozy about it, more like being blanketed in flaming dog crap.
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