CozyBlanket

Retopology, UV, Baking

Published by: Sparseal SL
Downloads
Revenue

Description

CozyBlanket includes in-app purchases to fully unlock its import/export options and advanced features.
For the best experience, Apple Pencil is recommended, but not required.

## A complete suite for model preparation and optimization
CozyBlanket can perform manual retopology, seam-based UV unwrapping, manual packing, normal maps and vertex colors baking. With CozyBlanket you can take your high poly models and manually prepare them for animation, video games, real-time rendering and surfacing. All with a single app.
With CozyBlanket you can move the technical, manual work of creating 3D assets from your desktop to your iPad. By using a minimal UI and its innovative UX you can perform retopology, uv and baking as an enjoyable, game-like process similar to solving a puzzle, from the comfort of your sofa, on the train or while enjoying a hot chocolate at your favorite cafe.
CozyBlanket was designed to be able to handle high resolution meshes coming from scans and desktop DCCs in mobile devices. Its performance is mostly limited by the iPad available memory.
CozyBlanket allows you to import a high-poly sculpt and export a game-ready asset that looks the same, all without common pipeline issues such as scale mismatches, tangent space errors and snapping artifacts.

## A different approach to retopology, UV and baking
CozyBlanket was designed to be beginner friendly and approachable, but very powerful. You can learn CozyBlanket's fundamentals and start working with it just by seeing it in action. From there, you can start digging into the included instructive tutorial slides and Action Gallery to discover its advanced features.
All tooling was designed to take the most advantage of Apple Pencil and multitouch screens. When doing retopology, you create new quads, patches and grids by directly drawing on the high poly mesh. You can also transform the UV coordinates and texture position by using multitouch over the 3D mesh.
CozyBlanket actions are also coherent between different tasks. Fox example, its Relax action behaves identically when using it for smoothing topology positions, UV coordinates or the baking cage's shape.
## Integrates with desktop software and pipelines
CozyBlanket Standard version supports network functionality, This way it can be integrated with desktop software and pipelines by streaming geometry over the local network. No exporting and transferring files between devices is needed.
CozyBlanket provides a network protocol that can be fully scripted to fit the requirements of your studio pipelines and custom tooling.
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In-Apps

Lite
R$ 99,90
Standard
R$ 499,90
Standard Upgrade
R$ 399,90

Screenshots

CozyBlanket FAQ

  • Is CozyBlanket free?

    Yes, CozyBlanket is free to download, however it contains in-app purchases or subscription offerings.

  • Is CozyBlanket legit?

    🤔 The CozyBlanket app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.

    Thanks for the vote

  • How much does CozyBlanket cost?

    CozyBlanket has several in-app purchases/subscriptions, the average in-app price is 333.23 R$.

  • What is CozyBlanket revenue?

    To get estimated revenue of CozyBlanket app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.

User Rating

3.67 out of 5

3 ratings in Brazil

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Ratings History

CozyBlanket Reviews

On IPad 10 have a crase

Trevis321 on

Brazil

Everton time wen i try to import a .obj file the app crash and close.

Good app

Quartoon on

Brazil

Saddly the retopology pack is too expensive… =(

🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨

Greg.ni on

United States

Ridiculously too expensive for such a weak app 👎🏼👎🏼

Cheated?

Ray96m on

United States

I purchased a plan that had certain features then a new more expensive plan was created and all of the features were moved to that plan? I do t like those types of practices. I wonder if this can be reported..

So, where are the app updates?

pggirvin on

United States

Bought this app a while ago, based on its promise and wanted to support further development. Now, 10 months later and no more updates. Not worth the price if there are no updates. -later, 12 months, nothing. Dropping to 2 stars.

Great app, kinda pricey

Emp800 on

United States

Not a bad app, but a few features are missing considering the price, and furthermore the gestures can be kinda iffy in some situations. - My biggest feature request, above anything else, is the ability to view and hide pieces of target mesh geometry individually, currently you can either use the lasso or isolate one piece. I want to be able to toggle each piece in a “scene viewer” style tab. It’s unbelievably annoying to try to isolate and work on two or three pieces rather than just one and it shouldn’t be this hard!!! -Gestures work less and less the further off you get from your target mesh which can occasionally be necessary for really low poly stuff. -Settings don’t save well, my toolset keeps removing the erase tool every time

It’s time to fix all everything broken

Stefan Johnsson on

United States

It’s a great idea for an app but there som many things broken. You have to draw lines over and over for them to work. That goes for retopology and uv mapping. It’s a pain to save and you never know what is saved or auto saved. Uv maps are export mirrored. Tools do too many things instead of one thing well so you are constantly fighting with them. Texture preview doesn’t work at all. Every time you uv unwrap you have to pack islands again for no reason.

Scam

NavWombat on

United States

I paid 20 for this, tried the app and it 90% didn’t work. Then try and give it a second chance months later and yeah it is still trash. Now its asking for another 20$ for me to give it a third chance. I use to really admire the dev that worked on this but wow is this disappointing. I thought he would have some level of pride in his work but this just a broken cash grab. Nothing cozy about it, more like being blanketed in flaming dog crap.

Works well, would really appreciate another feature

Puinguin3D on

United States

A big feature I feel is missing in the pro version is the ability to hide sub-models. As in- if I export an fbx with multiple separate meshes within the sculpt, it would be nice to have some sort of object manager to hide or make these sub models visible. I currently work around this by exporting my sculpt in multiple different pieces and I retopo each individually but I feel this is not an optimal solution. Thank you.

Feels taped together

Svvne on

United States

Less intuitive and more effort than alternatives, felt like a waste of time even trying it

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CozyBlanket Installs

Last 30 days

CozyBlanket Revenue

Last 30 days

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