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Ridiculously too expensive for such a weak app 👎🏼👎🏼
Yes, CozyBlanket is free to download, however it contains in-app purchases or subscription offerings.
🤔 The CozyBlanket app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
CozyBlanket has several in-app purchases/subscriptions, the average in-app price is 206.57 ₪.
To get estimated revenue of CozyBlanket app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
1 out of 5
1 ratings in Israel
Ridiculously too expensive for such a weak app 👎🏼👎🏼
I purchased a plan that had certain features then a new more expensive plan was created and all of the features were moved to that plan? I do t like those types of practices. I wonder if this can be reported..
Bought this app a while ago, based on its promise and wanted to support further development. Now, 10 months later and no more updates. Not worth the price if there are no updates. -later, 12 months, nothing. Dropping to 2 stars.
Not a bad app, but a few features are missing considering the price, and furthermore the gestures can be kinda iffy in some situations. - My biggest feature request, above anything else, is the ability to view and hide pieces of target mesh geometry individually, currently you can either use the lasso or isolate one piece. I want to be able to toggle each piece in a “scene viewer” style tab. It’s unbelievably annoying to try to isolate and work on two or three pieces rather than just one and it shouldn’t be this hard!!! -Gestures work less and less the further off you get from your target mesh which can occasionally be necessary for really low poly stuff. -Settings don’t save well, my toolset keeps removing the erase tool every time
It’s a great idea for an app but there som many things broken. You have to draw lines over and over for them to work. That goes for retopology and uv mapping. It’s a pain to save and you never know what is saved or auto saved. Uv maps are export mirrored. Tools do too many things instead of one thing well so you are constantly fighting with them. Texture preview doesn’t work at all. Every time you uv unwrap you have to pack islands again for no reason.
I paid 20 for this, tried the app and it 90% didn’t work. Then try and give it a second chance months later and yeah it is still trash. Now its asking for another 20$ for me to give it a third chance. I use to really admire the dev that worked on this but wow is this disappointing. I thought he would have some level of pride in his work but this just a broken cash grab. Nothing cozy about it, more like being blanketed in flaming dog crap.
A big feature I feel is missing in the pro version is the ability to hide sub-models. As in- if I export an fbx with multiple separate meshes within the sculpt, it would be nice to have some sort of object manager to hide or make these sub models visible. I currently work around this by exporting my sculpt in multiple different pieces and I retopo each individually but I feel this is not an optimal solution. Thank you.
Less intuitive and more effort than alternatives, felt like a waste of time even trying it
This app is one of those incredible tools for Pro iPad use cases. Judging by the reviews, it has come a long way. BUT right now it feels like an expertly tuned app made with love. Apple Pencil inputs feel fantastic, this is a powerful tool that feels like it was made for iPad, rather than a desktop app ported to iPad. Not to mention the one time payment to unlock additional features instead of a subscription. This app deserves a much better rating than it has.
Brilliant app and I want desperately for this to be a regular part of my workflow but I would need a couple things for that to happen. #1 Better Palm rejection to eliminate unwanted UI actions. #2 Ability to adjust camera orbit speed, it’s feels a bit slow sometimes. #3 Being able to transition the target mesh verts to a flat surface matching the uv layout (for high poly models that have UVs like Marvelous Designer) so I can draw quads on flat mesh in order to easily create typology for difficult to reach/see places like in deep folds of cloth. That would be a game changer for me and make this app’s price easy to justify. I’m so excited to see how this develops and I think they have an incredible product on their hands. Making topology fun is no small feat, but they have already accomplished that. Hats off to the devs, Cozy Blanket is awesome! I Look forward to the updates you have in store 😋
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