Überall kosten
Macht schon spass im grossen und ganzen, aber wirklich überall, bei wirklich jedem zweiten klick sind bezahl Methoden, monatsabos und und und.... es ist so ekelhaft.
Yes, Darkest AFK is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Darkest AFK app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Darkest AFK has several in-app purchases/subscriptions, the average in-app price is CHF 10.50.
To get estimated revenue of Darkest AFK app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.4 out of 5
15 ratings in Switzerland
Macht schon spass im grossen und ganzen, aber wirklich überall, bei wirklich jedem zweiten klick sind bezahl Methoden, monatsabos und und und.... es ist so ekelhaft.
The game idea and work is really good. But it's another game where the devs only want to see money money money! I understand that a company needs to pay it's workers. It's only about money and you can't even go further when you pay around 10-50dollars per week. So for me it's a not a pay2win, it's a pay2lose. You should make games to entertain and make peoples life happier!!!
I love this game so good and so fun no ads just a beautiful game
God awful gameplay and in-game shop. Tries to consumers by mimicking the game Darkest Dungeon.
30 minutes in and I’m hooked, now time to get everyone I know hooked!
Hey give it a chance you may like it it’s pretty fun the art style is what drew me in
Honestly the core of this game is really enjoyable as idle games go, there’s a lot of charm behind the characters and the simplicity of the game itself. Acquire characters and gear and level them up respectively to advance and grow in power- a reoccurring formula with games like these, which is fine and to be expected. Most assets required to grow in power are very attainable simply by playing the game itself. Where the game truly starts to become a problem is when you start leveling your characters. Often times you’ll find yourself in a match where the opposing teams power level is only displayed by ????- in these instances, the enemy is scaled to match the power of your strongest character in your team at that moment, so instead of having predetermined power levels with expected increases in difficulty with stages such as the ones you’ll see in “Conquerer of Stars”, you’ll be immediately met with an unnecessarily overpowered enemy team right from the beginning, making it a chore to even attempt to progress past the first 3 missions. This is where the formula of leveling up your character and gear becomes a fruitless labor- your level and gear becomes meaningless because of this scaling system. Entering these levels with maxed out epic gear and a team sitting at 175 should not result in the group getting wiped in 2-3 hits by the first wave of survival within the first 3 missions. It’s ridiculous and insulting, and frankly it stops being enjoyable to play the game in its current state. The game itself is good, I can’t stress this enough- but this mechanic is ultimately a deal breaker for long term success. I really hope this is something they look into and change the system to reflect stages with predetermined power levels to progress through, in its current state I just don’t feel like it’s an enjoyable experience in the later stages of the game itself.
Ong
可以有中文吗
Дело в том, что сейв не сохраняется нормально. Гриндил 6-7 часов подряд, думаю возьму перерыв и выхожу с игры(на тот момент у меня 2 перса основных были первого слияния 80 уровня и танк 75 уровня). Захожу снова, а там откат до пи*ды. Основные 2 персонажа по 50 уровня нулевого слияния и танк 40 уровня. Игра очень подходит для того, чтобы убить время, а если будете играть поставив цель, к примеру полностью пройти сюжет, получить 5 слияние и вкачать персов до максимума, то готовьтесь к тому, что сейв будет откатываться.
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