Codea lures
Weeery compact ide, compact docs, compact examples, online missing funktiona to draw single pixels... The future of computing.
Codea is not free (it costs 34.99), however it doesn't contain in-app purchases or subscriptions.
🤔 The Codea app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Codea is 34.99.
To get estimated revenue of Codea app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
5 out of 5
4 ratings in Finland
Weeery compact ide, compact docs, compact examples, online missing funktiona to draw single pixels... The future of computing.
Fun to toy around for a while, but useless to create anything until it supports photos/pics from gallery as sprites or textures and sounds or music from music library. Also hit a bug in 15 minutes.
hello, can you fix the fact that when air code is used and we change something in visual studio, codea crashes and so does the connection
I'm a long time user of Pythonista on iOS, I was sad to see it become mostly abandonware over the last few years. However, the eventual death of Pythonista led to the discovery of Codea. Now Python and LUA are vastly different languages with very different audiences but if you love to code you to learn to adapt. That is the only place Codea falls short compared to Pythonista. Documentation and the organization of that documentation. I understand Two Lives Left is an independent studio with a small team and I have nothing but praises for them. But, a LOT of users are going to need good, easy to follow docs with examples of how this engine works to properly get the hang of it.... Myself included.... Honestly calling Codea an engine makes a LOT more sense than calling it an IDE. Sure it's an IDE but it is also a renderer, handles all animation, shaders and so on. This is defold for iOS with some platform specific handcuffs thanks to iOS. The community is strong, responsive, extremely friendly and helpful and only a click away from within the app. Well done there. This helps fill the void from confusing docs. Best money I've ever spent in the AppStore, without a doubt.
Like this app. I am making a game with it. It support controller, keyboard/mouse, and touch.
Tried to get StarSceptre and other games listed on the Codea.io website only to be told they are not available on the AppStore. The only available one is CargoBot. What’s going on? Getting 404s for website.
money theft, not useful for devs 🤮 I’ll contact apple to get my money back, It does not support any programming languages It's just a pixel game development. 😭 ”Robot Mania: Physics Sandbox” is Much better and free. waste of money.
I have A lot of coding apps on my IPad but I never use any of them except this one because they cannot match it in its ease of use and versatility. I bought and used this on a roadtrip to Texas and the lessons Ive learned then still help me code in many different programming languages. This is probably the most fully featured development suite I’ve ever worked with, You have almost full access to the iPad and can make whatever you want. It is a Steep price but I cannot believe how well made this app is
1) I've been using Codea for years... and years... and *years*. Started on the original iPad (yes: iPad generation 1). Now I'm on an M1 iPad Pro. That's a long time, my friends. / 2) I paid once and have benefitted from all the updates. Where's the benefit for *you*? / 3) Developer: I rarely say this, but you should charge more. Or add optional subscriptions for those of us who want to keep supporting the app. Give us the option to pay $100/year, and I'll be the first to sign up. (Provide options for $20/year, $50/year, $75/year, $100/year... and more?) / 4) I've never felt so NOT ripped off in all my App Store life. Codea hasn't just been fun; it's helped me through periods of horrible depression. Lua plus game development on a tablet? Beautiful. / 5) Couldn't ask for more. Every one of these five stars was earned.
Truly perplexes me, how you can have a product out this long, (10+ years) and still not try to elevate potential new comers. I have looked at your Twitter, YouTube channels and I noticed… your quick to put up so much stuff on Unity, and other things.. Except.. not once have you guys decided: hey let’s look out for the Codea beginners. Let’s create some simple 15 min tutorial (in 5 minute chunks) showing how to create a: • simple platformer scene • simple Zelda scene • simple moving shapes • simple info graphs • simple (anything) Ai is making its way into apps, someone will create an engine like this and include Ai… and you guys will be in a survival match… For you did not bother to *build up* your beginners and inject fresh community members. I have lurked your forums and they are too far advanced. In your forums.. beginners need to know what to ask for to get proper help.. how is a beginner **supposed to know** what to ask for? That’s your job, to provide them an entrance using tutorials and such, and it seems, for the last 10 years you’ve been horrendous at it. Comes across to me, like you guys just want attention in your social media channels.. Instead of using those platforms to propagate the knowledge of the user base. Shaking my head. Good Luck, this decade seems to be the one to weed out lackadaisical templates such as yourself, and replace you with systems that truly want to advance the users and guide them to be creative, fruitful and productive - you are the complete opposite.
Chart
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Category
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Rank
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Top Paid
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345
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Top Paid
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422
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Top Paid
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463
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Top Paid
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489
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