CozyBlanket

Retopology, UV, Baking

Veröffentlicht von: Sparseal SL

Beschreibung

CozyBlanket includes in-app purchases to fully unlock its import/export options and advanced features.
For the best experience, Apple Pencil is recommended, but not required.

## A complete suite for model preparation and optimization
CozyBlanket can perform manual retopology, seam-based UV unwrapping, manual packing, normal maps and vertex colors baking. With CozyBlanket you can take your high poly models and manually prepare them for animation, video games, real-time rendering and surfacing. All with a single app.
With CozyBlanket you can move the technical, manual work of creating 3D assets from your desktop to your iPad. By using a minimal UI and its innovative UX you can perform retopology, uv and baking as an enjoyable, game-like process similar to solving a puzzle, from the comfort of your sofa, on the train or while enjoying a hot chocolate at your favorite cafe.
CozyBlanket was designed to be able to handle high resolution meshes coming from scans and desktop DCCs in mobile devices. Its performance is mostly limited by the iPad available memory.
CozyBlanket allows you to import a high-poly sculpt and export a game-ready asset that looks the same, all without common pipeline issues such as scale mismatches, tangent space errors and snapping artifacts.

## A different approach to retopology, UV and baking
CozyBlanket was designed to be beginner friendly and approachable, but very powerful. You can learn CozyBlanket's fundamentals and start working with it just by seeing it in action. From there, you can start digging into the included instructive tutorial slides and Action Gallery to discover its advanced features.
All tooling was designed to take the most advantage of Apple Pencil and multitouch screens. When doing retopology, you create new quads, patches and grids by directly drawing on the high poly mesh. You can also transform the UV coordinates and texture position by using multitouch over the 3D mesh.
CozyBlanket actions are also coherent between different tasks. Fox example, its Relax action behaves identically when using it for smoothing topology positions, UV coordinates or the baking cage's shape.
## Integrates with desktop software and pipelines
CozyBlanket Standard version supports network functionality, This way it can be integrated with desktop software and pipelines by streaming geometry over the local network. No exporting and transferring files between devices is needed.
CozyBlanket provides a network protocol that can be fully scripted to fit the requirements of your studio pipelines and custom tooling.
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In-App-Käufe

Lite
$ 99.900,00
Standard
$ 399.900,00
Standard Upgrade
$ 299.900,00

Screenshots

CozyBlanket Häufige Fragen

  • Ist CozyBlanket kostenlos?

    Ja, CozyBlanket ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.

  • Ist CozyBlanket seriös?

    🤔 Die Qualität der CozyBlanket-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.

    Danke für die Stimme

  • Wie viel kostet CozyBlanket?

    CozyBlanket bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt 266.57 $.

  • Wie hoch ist der Umsatz von CozyBlanket?

    Um geschätzte Einnahmen der CozyBlanket-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.

Benutzerbewertung

4.5 von 5

2 Bewertungen in Kolumbien

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Bewertungsverlauf

CozyBlanket Bewertungen

Retopology on the go! Has some UX issues, but it is worth it.

JoseDaCU on

Kolumbien

Yesterday, for the first time after more than ten years working as an artist, I retopologized an asset from my couch, it felt liberating. I came to the conclusion that Learning cozy blanket is not like moving from Maya to Blender, where you do a search of where your known tools are, learn the navigation shortcuts and you are ready to go, the workflow in the app is unlike any other retopology solution. Before you start it is important to have the mindset that this app is not a conventional topology solution, and that has its ups and downs. The app tries to be as minimalistic as possible, and with this comes its fundamental feature: Gestures. Most of the important actions can be achieved only from strokes, without the need to press buttons on the interface, that's its greatest strength as you can manage to retopologize a complete model without pressing a button beyond the relax button (which has no associated gesture, and that's fine). It's impressive how natural it starts to feel after a few hours of practice, the developers are managing to create a workflow where the process is organic and intuitive. In 3D packages you have to have almost pixel-perfect precision to achieve an operation, with cozy blanket the gesture is a drawing stroke, imperfect, and the software tries to interpret it in the best possible way. That, I suppose, is the great promise of the application, and it works most of the time, but the translation from stroke to 3d operation is not always perfect, and that is a huge challenge for Sparseal: if I'm retopologizing at a good pace, having the app read my gesture as a different action than the one I'm trying to do (such as mistaking an edge-rotation for a loop-cut), it breaks the flow the developers are aiming for, especially if you have to battle for a few seconds with the camera angle and zoom to finally get the operation, and this is something I was constantly struggling with. I can train to improve my accuracy and camera handling, and eventually decrease the frequency of those errors, but it's a difficult balance for the developer to strike in order to get new users who come to the app looking for an intuitive and fluid solution. But is getting there, I’m sure it will be tweaked in each release. The documentation of the gestures is almost non-existent, for now you have to decipher it from the videos or ask in their discord server, luckily they reply in a matter of minutes. There are a lot more features than it seems, but as everythin

its really neat!

andyvargas on

Kolumbien

i love what you did with the inputs and working with feels so good and familiar. i know theres such a long way ahead but man im in for it! super exciting to see this!

🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨

Greg.ni on

Vereinigte Staaten

Ridiculously too expensive for such a weak app 👎🏼👎🏼

Cheated?

Ray96m on

Vereinigte Staaten

I purchased a plan that had certain features then a new more expensive plan was created and all of the features were moved to that plan? I do t like those types of practices. I wonder if this can be reported..

So, where are the app updates?

pggirvin on

Vereinigte Staaten

Bought this app a while ago, based on its promise and wanted to support further development. Now, 10 months later and no more updates. Not worth the price if there are no updates. -later, 12 months, nothing. Dropping to 2 stars.

Great app, kinda pricey

Emp800 on

Vereinigte Staaten

Not a bad app, but a few features are missing considering the price, and furthermore the gestures can be kinda iffy in some situations. - My biggest feature request, above anything else, is the ability to view and hide pieces of target mesh geometry individually, currently you can either use the lasso or isolate one piece. I want to be able to toggle each piece in a “scene viewer” style tab. It’s unbelievably annoying to try to isolate and work on two or three pieces rather than just one and it shouldn’t be this hard!!! -Gestures work less and less the further off you get from your target mesh which can occasionally be necessary for really low poly stuff. -Settings don’t save well, my toolset keeps removing the erase tool every time

It’s time to fix all everything broken

Stefan Johnsson on

Vereinigte Staaten

It’s a great idea for an app but there som many things broken. You have to draw lines over and over for them to work. That goes for retopology and uv mapping. It’s a pain to save and you never know what is saved or auto saved. Uv maps are export mirrored. Tools do too many things instead of one thing well so you are constantly fighting with them. Texture preview doesn’t work at all. Every time you uv unwrap you have to pack islands again for no reason.

Scam

NavWombat on

Vereinigte Staaten

I paid 20 for this, tried the app and it 90% didn’t work. Then try and give it a second chance months later and yeah it is still trash. Now its asking for another 20$ for me to give it a third chance. I use to really admire the dev that worked on this but wow is this disappointing. I thought he would have some level of pride in his work but this just a broken cash grab. Nothing cozy about it, more like being blanketed in flaming dog crap.

Works well, would really appreciate another feature

Puinguin3D on

Vereinigte Staaten

A big feature I feel is missing in the pro version is the ability to hide sub-models. As in- if I export an fbx with multiple separate meshes within the sculpt, it would be nice to have some sort of object manager to hide or make these sub models visible. I currently work around this by exporting my sculpt in multiple different pieces and I retopo each individually but I feel this is not an optimal solution. Thank you.

Feels taped together

Svvne on

Vereinigte Staaten

Less intuitive and more effort than alternatives, felt like a waste of time even trying it

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