#1 Keyword Rankings
Today
Top 10 Rankings
Today
Top 30 Rankings
Today
Top 100 Rankings
Today

Description

Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.

GRIS is a serene and evocative experience, free of danger, frustration or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.

GRIS is an experience with almost no text, only simple control reminders illustrated through universal icons. The game can be enjoyed by anyone regardless of their spoken language.
Hide.. Show more..

Screenshots

User Rating

4.86 out of 5

7 ratings in New Zealand

5 star
6
4 star
1
3 star
0
2 star
0
1 star
0

Ratings History

Reviews

Amazing. Spiritual sequel to Knytt Underground (if you enjoyed that).

jonhdanderson on

This game deserves a higher score, but I wanted to acknowledge some features which stood out for me as needing consideration; this is an incredibly talented studio, and I hope that they will build on their strengths for their next releases. Before continuing, it must be said that this game should be viewed in comparison to other sweet, yet emotionally complicated, and challenging-yet-simple platform games (a good example is Knytt Underground); this is what I downloaded it for, and this is the experience you get. If it weren’t for the features that stood out for me, GRIS would have easily been an essentially perfect experience; I love these kinds of games for their emotional depth and elegant and well-designed gameplay; I loved how GRIS felt vast and explorative, but always took you back to the central temple, and that each time we were guided to the next level. The emotional metaphors in the gameplay’s design felt real and complex, and the naming of levels after the five stages of grief added to the storytelling and its real word applicability. Finally, its character animation is some of the most (if not THE most) fluid, creative and beautiful I have ever seen; I am in love with your animation team. So, the minor details that detracted from the overall score for me included some of the world-building components that seemed inconsistent; the red birds, integral to the flight power-up, seemed to play too many functions, and seemed at odds with the game’s otherwise refined, yet powerful/functional design/gameplay. The associated power-up of wings/double-jump/gliding seemed totally secondary to the wonder of those three red birds in getting you to where you wanted to be. Perhaps if they were, instead, gusts of air, it would have emphasised the winged/gliding nature of the power-up/dress change and have helped keep things feeling consistent overall. Also, that those same red birds could be collected if found under water added to the confusion; perhaps they could have been replaced with bubbles; you get surrounded by/collect a bubble, and then float up until it pops (getting you to a higher platform). Both the gusts and the bubbles could have come from similar stylised cannons, if you wanted them to be visually connected. The yellow birds didn’t have this problem, because they seemed to fit the magic of the light-based heavenly realm; what they did was explainable in this context. The other feature that seemed incongruent were the trees; blocky trees I coul

Beautiful game!

McDubeaubois on

The art work is beautiful, the gameplay super intuitive. Full of poetry, absolute beauty

Loved it

BRUT AMOS on

I loved the concept, the graphic and the MUSIC!!

Tap again on the birds to leap upwards

anhinton on

This game is wonderful but it’s not at all clear that sometimes you need to do a triple-jump (three taps) to launch up from the red birds. Now that I know that I might just be ok. In the end still absolutely worth buying an Iphone for.

Store Rankings

Ranking History

App Ranking History not available yet

Category Rankings

Chart
Category
Rank
Top Paid
75
Top Paid
92
Top Paid
96
Top Paid
182
Top Paid
202

Keywords

Users may also like

Name
Monument Valley 2
A story of beauty and illusion
Hyper Light Drifter
Explore a mysterious world
What Remains of Edith Finch
Machinarium
Robot city adventure
The Gardens Between
Fall Into A Surreal World
Song of Bloom
A Story in Pieces
Samorost 3
Peculiar cosmic journey
Botanicula
A tale of five tree creatures
Samorost 2
A surreal adventure
Night in the Woods
Show More

Revenue and Downloads

Gain valuable insights into GRIS performance with our analytics. Sign up now to access downloads, revenue, and more.

App Info

Category
Games
Languages
German, English, French, Japanese, Korean, Portuguese, Russian, Spanish, Chinese
Recent version
1.5 (3 years ago )
Released on
Aug 21, 2019 (4 years ago )
Last updated
1 month ago