Just lost all my progress?!?!
Game deleted all my character progress. No longer feel like playing this ever again
Yes, One Deck Dungeon is free to download, however it contains in-app purchases or subscription offerings.
🤔 The One Deck Dungeon app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
One Deck Dungeon has several in-app purchases/subscriptions, the average in-app price is 1.56 $.
To get estimated revenue of One Deck Dungeon app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
3.26 out of 5
27 ratings in Canada
Game deleted all my character progress. No longer feel like playing this ever again
It’s baffling to me that my hero’s information is not on the main play screen. Not even their health. The health itself is unintuitive, being the only game where the number of hearts you have is NOT your health but your damage. I also don’t know what skills and weapons do when I pick them up either. Does it need to be icons? Couldn’t the game write out the effect when you examine the skill? Also the basic encounter setup of one roll and done is not my favourite. I’d prefer a game where there were multiple rounds for any given combat . Some of the enemies you face just seem impossible as well. Like the ogre.
I love this game. I have all of the DLCs and have logged extensive hours playing each hero and dungeon. It’s great and a lot of fun. The latest DLC « Abyssal Depths » makes no sense and the game does not provide any kind of tutorial to help you play. The « fiends » make no sense. Pass on that.
This game is so luck driven it’s insane. Even on the lowest difficulty setting, playing the easiest dungeon.
Good dice games are about balancing risk and reward. One Deck doesn't have interesting choices. Even when you get some rerolls or other skills for modifying your choice rolls, the optimal choices are obvious. Slotting dice into an enemy's slots feels like counting out change as a cashier - combining useless 1s and 2s to meet a point total is TEDIOUS. (Whereas in a game like Pathfinder Card you choose which resources to use to improve your odds in a big pass/fail roll, in ODD the big roll comes FIRST and then you're stuck doing busy work that just makes it take much too long to see if you succeeded) The game's theming is also dubious - the rogue should be the best at disarming traps, right? But no, her co-op ability makes her *partner* good at traps... What?! And the game's interface is clunky, failing at basics like showing you which character owns which dice (crucial info for telling if you can use an ability on a die).
It was initially fun, but now it’s entirely frustrating. I like the idea, but I hate that it entirely depends on dice rolls. Winning is purely about random dice and a small ability to manipulate dice. It’s too punishing to really enjoy.
ODD is a well designed game that is a faithful port of the board game, so I don't blame Handlebra for the short comings. The biggest being not all heroes are fun to play. The Archer appears first on the hero list, and most probably start with her. Archer is the worst heroe and least fun. The best hero is Caliana, great fun. Her $1 price means most wont play her, which is a shame because the game shines with Caliana. If Calana was free, and more players played her first, this game would have a 4.5+ rating here. As it is, most will find the game punishing and painful, but only because they started with one of the free heroes.
Overall this is a pretty fun game, and it has encouraged me to buy the physical game. However, I kind of agree about the unfair dice. Mine isn’t quite so bad with 575 ones and 532 sixes, but it does seem that people always have more ones in their stats than sixes (not just from these reviews but elsewhere too). I guess it’s possible that some people have rolled more sixes than ones, but I suppose they wouldn’t complain about that, so who knows 🤷♂️. Anyway, still a good game regardless. I wish it had iCloud to sync the progression charts though.
Great game and love the progression, but the dice cheat (521 1s versus 426 6s??) and there's too many IAPs.
The app works fine and the basic idea of the game is fun. However, there are too few ways to mitigate bad dice rolls and the experience quickly becomes frustrating.
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