Nomad Sculpt
Sculpt, paint and create in 3D
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Description

• Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

• Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.

• Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.

• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.

• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.

• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.

• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!

• Decimate
Reduce the number of polygons by keeping as many details as possible.

• Face Group
Segment your mesh into subgroups with the face group tool.

• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.

• Baking
You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
You can also do the opposite, transfering textures data into vertex data or layers.

• Primitive shape
Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

• PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.

• Post processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

• Export and Import
Supported formats include glTF, OBJ, STL or PLY files.

• Interface
Easy-to-use interface, designed for mobile experience.
Customization is possible as well!

• Quad Remesher (separate in-app purchase only)
Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
It supports guides, face groups and density painting.
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In-Apps

Quad Remesher
Rp 299ribu

Screenshots

User Rating

4.94 out of 5

62 ratings in Indonesia

5 star
61
4 star
0
3 star
0
2 star
0
1 star
1

Ratings History

Reviews

Thank you!

Adriieeeee on

Nomad scupt is one of my favorite apps! The app helps me learn 3D sculpting as a beginner illustrator!

Please add TPose feature like zbrush

tyogautomo on

Hi, your appis very amazinggg!! The best sculpt app in mobile. Actually create posed character is hard in this app, because if I have a lot of tools/object, i need to move them one by one, or group all of them and then pose them, and if I separate it again, every single object will separated. Please add this feature we need them. Also maybe add the auto retopo logic like Zremesher to make a better workflow

Cannot open apps after update, can you help me please.

hottybabes on

After i update it, I literally cannot open the apps. It keeps closing. What should i do? I have so many memory btw. And before i update the apps, i can use it everyday

superb apps.

enggartozoa89 on

we loved it.

It’s a Zbrush!

Jantoko on

I just amazed with the developer, and make this possible in Ipad Pro. While you waiting, you can be more productive with sculpting your work and get done on the Desktop or Mac. Waiting for more updates and complex tools, especially in cloud rendering and hard surface modeling options.

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App Info

Publisher
Hexanomad
Languages
German, English, French, Hindi, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Thai, Chinese, Turkish
Recent version
1.90 (2 months ago )
Released on
Aug 4, 2020 (3 years ago )
Last updated
2 weeks ago